Longwort's Best Blacksmiths
51 year old Halfling construction, small sized
Location: Bingworth
Owned by: Ortioc Longwort
The window frames on this half-timbered cottage has been painted cyan. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Carald Longwort | Housekeeper | 45 | Female | Halfling | She is an adult halfling with brown eyes, black hair in a plait, and dark brown skin. |
Ortioc Longwort | Master Smith | 46 | Male | Longfoot | He is an adult longfoot with one amber eye (his right is covered by an eye-patch), very short dyed strawberry hair, a big bushy beard, and medium brown skin. |
Family Tree
- Ortioc Longwort (♂/46) + Carald Longwort nee Farelock-Barton (♀/45/Ortioc's wife)
Items for sale
At this location, items are priced between 81% and 113% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 42 gp | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 23 gp | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
1 | 2 gp | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
1 | 17 gp | 20 gp | Glaive | A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed | 6 lbs. |
1 | 1 gp 9 sp | 2 gp | Grappling hook | 4 lbs. | |
29 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
4 sp 3 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 1 gp 8 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 250 gp | 250 gp | Musket | A Firearm weapon. 1d12 piercing damage. Range: 40/120. Properties: Ammunition, Loading, Two-handed, Unreliable | 3 lbs. |
4 | 1 gp 8 sp | 2 gp | Pick, miner's | 10 lbs. | |
1 | 8 sp 1 cp | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.