Fatimna's Emporium

541 year old Halfling construction, medium sized

Location: Bingworth

Owned by: Fatimna Woodruff

A Cob-walled home with round windows. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Fatimna Woodruff Shopkeep 83 Female Halfling She is an elderly halfling with grey eyes, strawberry hair in a bun, and light pink skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 109% of their base value.

Available Price Value Item Description Weight
3 49 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 1 gp 1 sp 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
2 11 gp 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
3 16 gp 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
4 1 sp 1 cp 1 sp Ladder (10-foot) 25 lbs.
2 2 gp 2 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
3 6 cp 5 cp Piton ¼ lb.
3 5 sp 4 cp 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 1 cp 1 cp Whetstone 1 lb.
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