Fatimna's Emporium
541 year old Halfling construction, medium sized
Location: Bingworth
Owned by: Fatimna Woodruff
A Cob-walled home with round windows. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Fatimna Woodruff | Shopkeep | 83 | Female | Halfling | She is an elderly halfling with grey eyes, strawberry hair in a bun, and light pink skin. |
Items for sale
At this location, items are priced between 98% and 109% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 1 gp 1 sp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 2 gp 1 sp | 2 gp | Barrel | 70 lbs. | |
| 4 | 5 gp 1 sp | 5 gp | Chest | 25 lbs. | |
| 1 | 25 gp | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 4 | 1 gp | 1 gp | Hammer | 3 lbs. | |
| 1 | 2 gp 1 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 4 | 4 gp 9 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 3 | 5 sp 1 cp | 5 sp | Sealing wax |