Rosannah's Magic Trinkets Emporium

221 year old Longfoot construction, medium sized

Location: Aradaton

Owned by: Rosannah Crane

A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aaron Richard the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin.
Amicia Mott Housekeeper 32 Female Human She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin.
Clyde Hooker the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Constantinus Gentry Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin.
Franklin Crane Housekeeper 20 Male Human He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin.
Hartley Mott 3 Male Human He is a human child with brown eyes, short black hair, and dark brown skin.
Jonah Mott Housekeeper 37 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin.
Joshua Mott the 2nd 5 Male Human He is a human child with amber eyes, brown hair in braids, and dark brown skin.
Lagot Crane Shopkeep's Assistant 52 Male Human He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin.
Rosannah Crane Shopkeep 54 Female Human She is an elderly human with brown eyes, long styled silver hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 91% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying book of mana orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The book loudly shouts "The secret is temperature!" when you use it's property.
1 Negotiable Cold cup of Roper disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Roper for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The cup is cold to the touch.
1 501 - 5,000 gp Cube of force rare Requires attunement.

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. On dmg 159
1 Negotiable Dull wrist bands of blink uncommon This magical bracer is embossed with the command word, "month". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This bracer seems boring somehow.
1 Negotiable Minotaur figurehead of truthful awareness uncommon A ship's figurehead in the shape of a Minotaur. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Minotaur figurehead attached, if you concentrate your mind, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Over-sized fireworks of fortune uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The firework is twice as large as an average firework.
1 Negotiable Poisonous amber haste fish uncommon A small fish carved of amber. A command word "soup" is scratched on the design. If you speak the word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust quill of navigation uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The feather cannot be destroyed by non-magical means.
1 Negotiable Small purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch.
1 Negotiable Subtle wand of glowing uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The wand is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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