Rosannah's Magic Trinkets Emporium
221 year old Longfoot construction, medium sized
Location: Aradaton
Owned by: Rosannah Crane
A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aaron Richard the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin. |
| Amicia Mott | Housekeeper | 32 | Female | Human | She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin. |
| Clyde Hooker the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin. |
| Constantinus Gentry | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin. |
| Franklin Crane | Housekeeper | 20 | Male | Human | He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin. |
| Hartley Mott | 3 | Male | Human | He is a human child with brown eyes, short black hair, and dark brown skin. | |
| Jonah Mott | Housekeeper | 37 | Male | Human | He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin. |
| Joshua Mott the 2nd | 5 | Male | Human | He is a human child with amber eyes, brown hair in braids, and dark brown skin. | |
| Lagot Crane | Shopkeep's Assistant | 52 | Male | Human | He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin. |
| Rosannah Crane | Shopkeep | 54 | Female | Human | She is an elderly human with brown eyes, long styled silver hair, and medium brown skin. |
Family Tree
- Rosannah Crane nee Gentry (♀/54) + Lagot Crane (♂/52/Rosannah's husband)
- Amicia Mott nee Crane (♀/32/Rosannah's daughter) + Jonah Mott (♂/37/Rosannah's son in-law)
- Joshua Mott the 2nd (♂/5/Rosannah's grandson)
- Hartley Mott (♂/3/Rosannah's grandson)
- Franklin Crane (♂/20/Rosannah's son)
Items for sale
At this location, items are priced between 87% and 91% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Caspio's small symbol of instant party | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol. | ||
| 1 | Negotiable | Cockatrice figurehead of giving soothing | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Fleek's concealable book of mana tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Heavy glove of glowing | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The glove feels unusually heavy, four times the weight of an average glove. | ||
| 1 | Negotiable | Humming belt of calming | uncommon | This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. The belt makes a very slight humming sound at all times. | ||
| 1 | 3 gp 6 sp | 4 gp | Net of Lightning | uncommon |
A Martial Ranged weapon. 1d0
slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special, Magic
This Net is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Net when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Net plus 4d6 lightning damage. The Net's property can't be used again until the next dawn. In the meantime, the Net can still be used as a magic weapon. |
3 lbs. |
| 1 | Negotiable | Over-sized wrist bands of knock | uncommon | This magical bracer is embossed with the command word, "definition". When spoken by the wearer, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The bracer is twice as large as an average bracer. | ||
| 1 | Negotiable | Pristine book of fortune otterese poetry | uncommon | A book containing poetry written in otterese. If you read one of the poems aloud, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The book is in pristine condition. | ||
| 1 | Negotiable | Subtle fireworks of critters | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | ||
| 1 | Negotiable | Truthful cup of warming | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour. | ||
| 1 | Negotiable | Warm medal of haste | uncommon | This medal was awarded for bravery defending Tesmela. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The medal is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.