Rosannah's Magic Trinkets Emporium

221 year old Longfoot construction, medium sized

Location: Aradaton

Owned by: Rosannah Crane

A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aaron Richard the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin.
Amicia Mott Housekeeper 32 Female Human She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin.
Clyde Hooker the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Constantinus Gentry Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin.
Franklin Crane Housekeeper 20 Male Human He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin.
Hartley Mott 3 Male Human He is a human child with brown eyes, short black hair, and dark brown skin.
Jonah Mott Housekeeper 37 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin.
Joshua Mott the 2nd 5 Male Human He is a human child with amber eyes, brown hair in braids, and dark brown skin.
Lagot Crane Shopkeep's Assistant 52 Male Human He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin.
Rosannah Crane Shopkeep 54 Female Human She is an elderly human with brown eyes, long styled silver hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 91% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Amber quiet fish uncommon A small fish carved of amber. A command word "product" is scratched on the design. If you speak the word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest.
1 20 gp 22 gp Battleaxe +1 uncommon A Martial Melee weapon. 1d8 + 1 slashing damage. (Two-handed: 1d10 + 1 Slashing damage.) Range: 5. Properties: Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Battleaxe.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable Darkmantle figurehead of truthful navigation uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Dull belt of dwarvish tongue uncommon This leather belt is embossed with runes. When removed you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Light fireworks of haste uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Over-sized pebble of chilling uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble.
1 Negotiable Poisonous purse of truesight uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the pouch's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust darkness chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "news". The stick is long enough to write "news" 7 times. When you use the stick to write the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The chalk cannot be destroyed by non-magical means.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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