Aldiva's Emporium

72 year old Human construction, medium sized

Location: Aradaton

Owned by: Aldiva Phillips

The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Aldiva Phillips Shopkeep 38 Female Human She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin.
Ivor Phillips 4 Male Human He is a human child with amber eyes, short black hair, and medium brown skin.
Leah Phillips 3 Female Human She is a human child with amber eyes, long curly black hair, and medium brown skin.
Lonnie Phillips 7 Male Human He is a human child with amber eyes, auburn hair in braids, and light brown skin.
Lou Farrar Housekeeper 30 Female Human She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin.
Mack Phillips the 2nd 10 Male Human He is a human child with amber eyes, very short black hair, and medium brown skin.
Matilia Hooker Shopkeep's Apprentice 16 Female Human She is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Osgood Phillips Housekeeper 40 Male Human He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin.
Richeman Reeves the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 101% of their base value.

Available Price Value Item Description Weight
3 5 gp 1 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
4 1 gp 1 gp Bedroll 7 lbs.
2 5 gp 1 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
4 5 gp 1 sp 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
2 25 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
4 100 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
4 6 cp 5 cp Pole (10-foot) 7 lbs.
2 2 gp 2 gp Pot, iron 10 lbs.
3 5 sp 1 cp 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
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