Aldiva's Emporium
72 year old Human construction, medium sized
Location: Aradaton
Owned by: Aldiva Phillips
The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aldiva Phillips | Shopkeep | 38 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin. |
| Ivor Phillips | 4 | Male | Human | He is a human child with amber eyes, short black hair, and medium brown skin. | |
| Leah Phillips | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and medium brown skin. | |
| Lonnie Phillips | 7 | Male | Human | He is a human child with amber eyes, auburn hair in braids, and light brown skin. | |
| Lou Farrar | Housekeeper | 30 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin. |
| Mack Phillips the 2nd | 10 | Male | Human | He is a human child with amber eyes, very short black hair, and medium brown skin. | |
| Matilia Hooker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Osgood Phillips | Housekeeper | 40 | Male | Human | He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
| Richeman Reeves the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin. |
Family Tree
- Aldiva Phillips nee Colby (♀/38) + Osgood Phillips (♂/40/Aldiva's husband)
- Mack Phillips the 2nd (♂/10/Aldiva's son)
- Lonnie Phillips (♂/7/Aldiva's son)
- Ivor Phillips (♂/4/Aldiva's son)
- Leah Phillips (♀/3/Aldiva's daughter)
- Lou Farrar (♀/30/Aldiva's cousin)
Items for sale
At this location, items are priced between 101% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 5 gp 1 sp | 5 gp | Clothes, costume | 4 lbs. | |
| 1 | 15 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 4 | 5 gp 1 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 2 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 2 | 10 gp | 10 gp | Ink (1 ounce bottle) | ||
| 2 | 10 gp | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 3 | 5 gp 1 sp | 5 gp | Signet ring |