Aldiva's Emporium

72 year old Human construction, medium sized

Location: Aradaton

Owned by: Aldiva Phillips

The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Aldiva Phillips Shopkeep 38 Female Human She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin.
Ivor Phillips 4 Male Human He is a human child with amber eyes, short black hair, and medium brown skin.
Leah Phillips 3 Female Human She is a human child with amber eyes, long curly black hair, and medium brown skin.
Lonnie Phillips 7 Male Human He is a human child with amber eyes, auburn hair in braids, and light brown skin.
Lou Farrar Housekeeper 30 Female Human She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin.
Mack Phillips the 2nd 10 Male Human He is a human child with amber eyes, very short black hair, and medium brown skin.
Matilia Hooker Shopkeep's Apprentice 16 Female Human She is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Osgood Phillips Housekeeper 40 Male Human He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin.
Richeman Reeves the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 101% of their base value.

Available Price Value Item Description Weight
1 1 gp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 5 gp 1 sp 5 gp Clothes, costume 4 lbs.
1 15 gp 15 gp Clothes, fine 6 lbs.
4 5 gp 1 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
2 25 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
2 10 gp 10 gp Ink (1 ounce bottle)
2 10 gp 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
3 5 gp 1 sp 5 gp Signet ring
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