Aldiva's Emporium

72 year old Human construction, medium sized

Location: Aradaton

Owned by: Aldiva Phillips

The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Aldiva Phillips Shopkeep 38 Female Human She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin.
Ivor Phillips 4 Male Human He is a human child with amber eyes, short black hair, and medium brown skin.
Leah Phillips 3 Female Human She is a human child with amber eyes, long curly black hair, and medium brown skin.
Lonnie Phillips 7 Male Human He is a human child with amber eyes, auburn hair in braids, and light brown skin.
Lou Farrar Housekeeper 30 Female Human She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin.
Mack Phillips the 2nd 10 Male Human He is a human child with amber eyes, very short black hair, and medium brown skin.
Matilia Hooker Shopkeep's Apprentice 16 Female Human She is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Osgood Phillips Housekeeper 40 Male Human He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin.
Richeman Reeves the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 101% of their base value.

Available Price Value Item Description Weight
3 25 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 10 gp 10 gp Cat
1 8 sp 1 cp 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 5 gp 1 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
4 5 gp 1 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
4 10 gp 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 3 sp 3 sp Playing Cards (Gaming set) A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of cheap card stock, and are slightly bent from being shuffled many times.
¼ lb.
3 5 sp 1 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
3 1,000 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
2 5 sp 1 cp 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
4 2 sp 2 sp Waterskin 5 lbs.
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