Aldiva's Emporium
72 year old Human construction, medium sized
Location: Aradaton
Owned by: Aldiva Phillips
The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aldiva Phillips | Shopkeep | 38 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin. |
| Ivor Phillips | 4 | Male | Human | He is a human child with amber eyes, short black hair, and medium brown skin. | |
| Leah Phillips | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and medium brown skin. | |
| Lonnie Phillips | 7 | Male | Human | He is a human child with amber eyes, auburn hair in braids, and light brown skin. | |
| Lou Farrar | Housekeeper | 30 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin. |
| Mack Phillips the 2nd | 10 | Male | Human | He is a human child with amber eyes, very short black hair, and medium brown skin. | |
| Matilia Hooker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Osgood Phillips | Housekeeper | 40 | Male | Human | He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
| Richeman Reeves the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin. |
Family Tree
- Aldiva Phillips nee Colby (♀/38) + Osgood Phillips (♂/40/Aldiva's husband)
- Mack Phillips the 2nd (♂/10/Aldiva's son)
- Lonnie Phillips (♂/7/Aldiva's son)
- Ivor Phillips (♂/4/Aldiva's son)
- Leah Phillips (♀/3/Aldiva's daughter)
- Lou Farrar (♀/30/Aldiva's cousin)
Items for sale
At this location, items are priced between 101% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 5 gp 1 sp | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 3 | 5 gp 1 sp | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 4 | 25 gp | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 2 | 6 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 6 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 2 | 5 gp 1 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 5 sp 1 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |