Aldiva's Emporium
72 year old Human construction, medium sized
Location: Aradaton
Owned by: Aldiva Phillips
The door on this half-timbered cottage has been painted purple. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aldiva Phillips | Shopkeep | 38 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), scruffy black and grey streaked hair, and medium brown skin. |
| Ivor Phillips | 4 | Male | Human | He is a human child with amber eyes, short black hair, and medium brown skin. | |
| Leah Phillips | 3 | Female | Human | She is a human child with amber eyes, long curly black hair, and medium brown skin. | |
| Lonnie Phillips | 7 | Male | Human | He is a human child with amber eyes, auburn hair in braids, and light brown skin. | |
| Lou Farrar | Housekeeper | 30 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), black and grey streaked hair in braids, and black skin. |
| Mack Phillips the 2nd | 10 | Male | Human | He is a human child with amber eyes, very short black hair, and medium brown skin. | |
| Matilia Hooker | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Osgood Phillips | Housekeeper | 40 | Male | Human | He is an adult human with amber eyes, dyed black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
| Richeman Reeves the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, black hair in braids, and dark brown skin. |
Family Tree
- Aldiva Phillips nee Colby (♀/38) + Osgood Phillips (♂/40/Aldiva's husband)
- Mack Phillips the 2nd (♂/10/Aldiva's son)
- Lonnie Phillips (♂/7/Aldiva's son)
- Ivor Phillips (♂/4/Aldiva's son)
- Leah Phillips (♀/3/Aldiva's daughter)
- Lou Farrar (♀/30/Aldiva's cousin)
Items for sale
At this location, items are priced between 101% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 4 | 1 gp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 2 | 2 gp | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | 5 sp 1 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 4 | 10 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 2 | 1 sp | 1 sp | Parchment (one sheet) |