Doolittle's Apothecary
636 year old Human construction, small sized
Location: Mallleigh
Owned by: Charity Doolittle
A historic 2nd Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Charity Doolittle | Arch-Druid | 34 | Female | Human | She is an adult human with grey eyes, auburn hair in a ponytail, and light pink skin. |
Cleveland Tovy | Housekeeper | 31 | Male | Human | He is an adult human with grey eyes, scruffy auburn and grey streaked hair, a clean shaven face, and olive skin. |
Cordelia Tovy | Druid | 30 | Female | Human | She is an adult human with brown eyes, dyed black hair in a ponytail, and dark brown skin. |
Dorothy Doolittle | 5 | Female | Human | She is a human child with amber eyes, very short brown hair, and medium brown skin. | |
Edgar Doolittle | Housekeeper | 35 | Male | Human | He is an adult human with amber eyes, short brown hair in a side parting, stubble, and medium brown skin. |
Israel Doolittle the 2nd | 1 | Male | Human | He is an infant human with grey eyes, wisps of light-brown hair, and light pink skin. | |
Joshua Doolittle | 11 | Male | Human | He is a human child with green eyes, short light-brown hair in a side parting, and light pink skin. | |
Laura Eldridge | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, long flowing dark-brown hair, and light brown skin. |
Osmundus Carpenter the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, long curly dyed auburn hair, and pale white skin. |
Sean Doolittle | 6 | Male | Human | He is a human child with brown eyes, very short brown hair, and medium brown skin. | |
Walding Doolittle | 2 | Male | Human | He is an infant human with hazel eyes, wisps of brown hair, and medium brown skin. |
Family Tree
- Charity Doolittle nee Gardener (♀/34) + Edgar Doolittle (♂/35/Charity's husband)
- Joshua Doolittle (♂/11/Charity's son)
- Sean Doolittle (♂/6/Charity's son)
- Dorothy Doolittle (♀/5/Charity's daughter)
- Walding Doolittle (♂/2/Charity's son)
- Israel Doolittle the 2nd (♂/1/Charity's son)
- Cleveland Tovy (♂/31/Charity's cousin)
- Cordelia Tovy (♀/30/Charity's cousin)
Items for sale
At this location, items are priced between 102% and 106% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |