Ecthent's Mystical Magic Trinkets Emporium
574 year old Elf construction, medium sized
Location: Felagon
Owned by: Ecthent the First
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ecthent the First | Shopkeep | 491 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
| Elegos the Second | Housekeeper | 95 | Male | Elf | He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
| Elenwwen the Second | Shopkeep's Apprentice | 71 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin. |
| Findril the Second | Shopkeep's Assistant | 480 | Female | Elf | She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Fingoloel the First | Housekeeper | 368 | Male | Elf | He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin. |
| Galadel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with brown eyes, long curly black hair, and black skin. |
| Gloreth | Housekeeper | 24 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
| Idrial the First | Housekeeper | 370 | Female | Elf | She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin. |
| Nimlot | Shopkeep's Apprentice | 99 | Female | Elf | She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin. |
| Tinudir | Housekeeper | 77 | Female | Elf | She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Family Tree
- Ecthent the First (♂/491) + Findril the Second (♀/480/Ecthent's wife)
- Idrial the First (♀/370/Ecthent's daughter) + Fingoloel the First (♂/368/Ecthent's son in-law)
- Tinudir (♀/77/Ecthent's granddaughter) + Elegos the Second (♂/95/Ecthent's grandson in-law)
- Gloreth (♂/24/Ecthent's grandson)
Items for sale
At this location, items are priced between 86% and 89% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 101 - 500 gp | Boots of striding and springing | uncommon |
Requires attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
| 1 | Negotiable | Cold fireworks of navigation | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The firework is cold to the touch. |
| 1 | Negotiable | Lucky crown of the gnomish tongue king | uncommon | A smooth silver band, when placed upon the head you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Over-sized medal of haste | uncommon | This medal was awarded for bravery defending None. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The medal is twice as large as an average medal. |
| 1 | Negotiable | Robust purse of life saving | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means. |
| 1 | Negotiable | Small amber critters fish | uncommon | A small fish carved of amber. A command word "organization" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The fish is half the size of a typical fish. |
| 1 | Negotiable | The heavy wizard's hat of awareness | uncommon | This wizard's hat has it's command word "economics" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The hat feels unusually heavy, four times the weight of an average hat. |
| 1 | Negotiable | Unreliable pebble of glowing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the pebble's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
| 1 | Negotiable | Wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.