Ecthent's Mystical Magic Trinkets Emporium
574 year old Elf construction, medium sized
Location: Felagon
Owned by: Ecthent the First
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ecthent the First | Shopkeep | 491 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
Elegos the Second | Housekeeper | 95 | Male | Elf | He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
Elenwwen the Second | Shopkeep's Apprentice | 71 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin. |
Findril the Second | Shopkeep's Assistant | 480 | Female | Elf | She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin. |
Fingoloel the First | Housekeeper | 368 | Male | Elf | He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin. |
Galadel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with brown eyes, long curly black hair, and black skin. |
Gloreth | Housekeeper | 24 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
Idrial the First | Housekeeper | 370 | Female | Elf | She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin. |
Nimlot | Shopkeep's Apprentice | 99 | Female | Elf | She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin. |
Tinudir | Housekeeper | 77 | Female | Elf | She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Family Tree
- Ecthent the First (♂/491) + Findril the Second (♀/480/Ecthent's wife)
- Idrial the First (♀/370/Ecthent's daughter) + Fingoloel the First (♂/368/Ecthent's son in-law)
- Tinudir (♀/77/Ecthent's granddaughter) + Elegos the Second (♂/95/Ecthent's grandson in-law)
- Gloreth (♂/24/Ecthent's grandson)
Items for sale
At this location, items are priced between 86% and 89% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Concealable pebble of reminiscing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the pebble is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | Dull quill of calming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. This feather seems boring somehow. |
1 | Negotiable | Fleek's heavy book of navigation tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets. |
1 | 101 - 500 gp | Helm of comprehending languages | uncommon | While wearing this helm, you can use an action to cast the spell from it at will. |
1 | Negotiable | Over-sized shoe of halfling tongue | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe. |
1 | Negotiable | Pristine medal of awareness | uncommon | This medal was awarded for bravery defending Tesmela. When polished, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The medal is in pristine condition. |
1 | Negotiable | Sands of annoying critters | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The timer loudly shouts "The secret is article!" when you use it's property. |
1 | Negotiable | The duck of instant party | uncommon | A duck made of cloth and leather. When squeezed, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. |
1 | Negotiable | The disappearing dice of quiet | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. |
1 | Negotiable | The small wizard's hat of haste | uncommon | This wizard's hat has it's command word "year" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The hat is half the size of a typical hat. |
1 | Negotiable | Unreliable belt of gender | uncommon | This leather belt is embossed with runes. When removed you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
1 | Negotiable | Warm amber darkvision fish | uncommon | A small fish carved of amber. A command word "medicine" is scratched on the design. If you speak the word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The fish is warm to the touch. |
1 | Negotiable | Worg figurehead of subtle melody | uncommon | A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. The figurehead is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.