Ecthent's Mystical Magic Trinkets Emporium

574 year old Elf construction, medium sized

Location: Felagon

Owned by: Ecthent the First

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ecthent the First Shopkeep 491 Male Elf He is an adult elf with brown eyes, a shaved head, and medium brown skin.
Elegos the Second Housekeeper 95 Male Elf He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Elenwwen the Second Shopkeep's Apprentice 71 Female Elf She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin.
Findril the Second Shopkeep's Assistant 480 Female Elf She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin.
Fingoloel the First Housekeeper 368 Male Elf He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin.
Galadel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with brown eyes, long curly black hair, and black skin.
Gloreth Housekeeper 24 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Idrial the First Housekeeper 370 Female Elf She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin.
Nimlot Shopkeep's Apprentice 99 Female Elf She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin.
Tinudir Housekeeper 77 Female Elf She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 89% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of warm melody uncommon This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the candle. This property cannot be used again until after a long rest. The candle is warm to the touch.
1 11 gp 12 gp Handaxe +1 uncommon A Simple Melee weapon. 1d6 + 1 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Handaxe.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Humming book of instant party giant poetry uncommon A book containing poetry written in giant. If you read one of the poems aloud, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The book makes a very slight humming sound at all times.
1 Negotiable Lavish shoe of awareness uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Mimic figurehead of pristine calming uncommon A ship's figurehead in the shape of a Mimic. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Mimic figurehead attached, if you concentrate your mind, you feel at peace. This property cannot be used again until after a long rest. The figurehead is in pristine condition.
1 Negotiable Over-sized silver dwarvish tongue penny uncommon This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The coin is twice as large as an average coin.
1 Negotiable Small purse of glowing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch.
1 Negotiable Subtle wrist bands of critters uncommon This magical bracer is embossed with the command word, "investment". When spoken by the wearer, up to a dozen nearby small woodland creatures are attracted to the bracer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The bracer is hidden from detect magic.
1 Negotiable The dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest.
1 Negotiable The light duck of warming uncommon A duck made of cloth and leather. When squeezed, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The duck feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Truthful quiet chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "freedom". The stick is long enough to write "freedom" 6 times. When you use the stick to write the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the chalk's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Vastra's annoying symbol of life saving uncommon A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is library!" when you use it's property.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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