Ecthent's Mystical Magic Trinkets Emporium
574 year old Elf construction, medium sized
Location: Felagon
Owned by: Ecthent the First
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ecthent the First | Shopkeep | 491 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
| Elegos the Second | Housekeeper | 95 | Male | Elf | He is an adolescent elf with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin. |
| Elenwwen the Second | Shopkeep's Apprentice | 71 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a bun, and dark brown skin. |
| Findril the Second | Shopkeep's Assistant | 480 | Female | Elf | She is an adult elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Fingoloel the First | Housekeeper | 368 | Male | Elf | He is an adult elf with grey eyes, short curly brown hair, a clean shaven face, and light brown skin. |
| Galadel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with brown eyes, long curly black hair, and black skin. |
| Gloreth | Housekeeper | 24 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
| Idrial the First | Housekeeper | 370 | Female | Elf | She is an adult elf with brown eyes, long styled auburn hair, and medium brown skin. |
| Nimlot | Shopkeep's Apprentice | 99 | Female | Elf | She is an adolescent elf with brown eyes, scruffy auburn hair, and medium brown skin. |
| Tinudir | Housekeeper | 77 | Female | Elf | She is an adolescent elf with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Family Tree
- Ecthent the First (♂/491) + Findril the Second (♀/480/Ecthent's wife)
- Idrial the First (♀/370/Ecthent's daughter) + Fingoloel the First (♂/368/Ecthent's son in-law)
- Tinudir (♀/77/Ecthent's granddaughter) + Elegos the Second (♂/95/Ecthent's grandson in-law)
- Gloreth (♂/24/Ecthent's grandson)
Items for sale
At this location, items are priced between 86% and 89% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Heavy book of elvish tongue elvish poetry | uncommon | A book containing poetry written in elvish. If you read one of the poems aloud, you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The book feels unusually heavy, four times the weight of an average book. |
| 1 | Negotiable | Humming fireworks of quiet | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. |
| 1 | Negotiable | Lavish belt of darkness | uncommon | This leather belt is embossed with runes. When removed a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | 501 - 5,000 gp | Necklace of fireballs | rare | This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
| 1 | Negotiable | Over-sized shoe of melody | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the shoe. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe. |
| 1 | Negotiable | Small crown of the life saving king | uncommon | A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The crown is half the size of a typical crown. |
| 1 | Negotiable | The disappearing wizard's hat of fortune | uncommon | This wizard's hat has it's command word "safety" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away. |
| 1 | Negotiable | The warm dice of critters | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, up to a dozen nearby small woodland creatures are attracted to the dice. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The dice is warm to the touch. |
| 1 | Negotiable | Truthful amber reminiscing fish | uncommon | A small fish carved of amber. A command word "literature" is scratched on the design. If you speak the word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the fish's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.