Beryine's Best Apothecary

54 year old Halfling construction, small sized

Location: Melbby

Owned by: Beryine Weedhill-Flinn

A small Cob-walled home with round windows. A landscape painting hangs on the wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Beryine Weedhill-Flinn Arch-Druid 52 Female Halfling She is an adult halfling with amber eyes, auburn and grey streaked hair in a ponytail, and light pink skin.
Nigo Weedhill-Flinn 11 Male Halfling He is a halfling child with amber eyes, short light-brown hair, and light pink skin.
Primuora Carver Arch-Druid's Apprentice 15 Female Human She is an adolescent human with brown eyes, scruffy dyed blond hair, and medium brown skin.
Roderlco Weedhill-Flinn Housekeeper 64 Male Halfling He is an adult halfling with amber eyes, brown hair worn in a rounded bowl cut, bushy sideburns, and light brown skin.
Theobalad Weedhill-Flinn 5 Male Halfling He is a halfling child with amber eyes, long curly auburn hair, and light pink skin.
Tolphro Purdy Arch-Druid's Apprentice 15 Male Longfoot He is an adolescent longfoot with amber eyes, a dyed red quiff, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 92% of their base value.

Available Price Value Item Rarity Description
2 430 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 250 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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