Eilindisis' Apothecary
782 year old Elf construction, medium sized
Location: Tanis Stars
Owned by: Eilindisis the First
Built into a living tree, this tree house is accessed by a rope ladder. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Denetrm | Arch-Druid's Apprentice | 40 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in braids, and olive skin. |
Eilindisis the First | Arch-Druid | 446 | Female | Elf | She is an adult elf with brown eyes, long styled dark-brown hair, and medium brown skin. |
Eilindisis the Second | 16 | Female | Elf | She is an elf child with blue eyes, long curly light-brown hair, and golden skin. | |
Eilinduas the Second | Arch-Druid's Apprentice | 100 | Female | Elf | She is an adolescent elf with blue eyes, long blond hair with a fringe cut, and light pink skin. |
Elberal the Second | Housekeeper | 139 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Elebris | Arch-Druid's Apprentice | 24 | Female | Elf | She is an adolescent elf with silver eyes, light-brown hair in a bun, and light brown skin. |
Lindior the First | Housekeeper | 153 | Male | Elf | He is an adult elf with brilliant blue eyes, very short blond hair, a clean shaven face, and pale white skin. |
Mablulmo | 8 | Male | Elf | He is an elf child with blue eyes, a light-brown quiff, and golden skin. | |
Penlon | Arch-Druid's Apprentice | 27 | Male | Elf | He is an adolescent elf with silver eyes, a strawberry quiff, and olive skin. |
Family Tree
- Eilindisis the First (♀/446)
- Elberal the Second (♀/139/Eilindisis' daughter) + Lindior the First (♂/153/Eilindisis' son in-law)
- Eilindisis the Second (♀/16/Eilindisis' granddaughter)
- Mablulmo (♂/8/Eilindisis' grandson)
Items for sale
At this location, items are priced between 95% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 3,200 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 2,100 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
4 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |