Russell's Magic Trinkets Emporium
82 year old Longfoot construction, small sized
Location: Olphby
Owned by: Largba Russell
The window frames on this half-timbered cottage has been painted white. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Argo Russell-Brandyrogers | Shopkeep's Assistant | 38 | Male | Human | He is an adult human with amber eyes, short strawberry hair in a side parting, a clean shaven face, and light brown skin. |
| Bungoric Russell-Brandyrogers | 9 | Male | Human | He is a human child with amber eyes, scruffy black hair, and medium brown skin. | |
| Cotmanrt Russell | Shopkeep's Assistant | 23 | Male | Human | He is an adult human with brown eyes, very short dark-brown hair, a long beard, and medium brown skin. |
| Daldridira Stephens | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and medium brown skin. | |
| Esmerna Russell | 11 | Female | Human | She is a human child with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin. | |
| Gorbulo Brandyrogers | 11 | Male | Human | He is a human child with amber eyes, scruffy strawberry hair, and light brown skin. | |
| Ismoick Stephens | 0 | Male | Human | He is an infant human with amber eyes, scruffy strawberry hair, and light brown skin. | |
| James Stephens | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with amber eyes, a shaved head, bushy sideburns, and light brown skin. |
| Jasmor Stephens | Housekeeper | 25 | Female | Human | She is an adult human with one hazel eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and medium brown skin. |
| Jessamot Rees-Dugrogers | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, short curly brown hair, and medium brown skin. |
| Laliaosa Decker | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Largba Russell | Shopkeep | 46 | Male | Human | He is an adult human with hazel eyes, scruffy light-brown hair, a big bushy moustache, and medium brown skin. |
| Meriagolba Stephens | 6 | Male | Human | He is a human child with hazel eyes, light-brown hair worn in a rounded bowl cut, and medium brown skin. | |
| Mintoor Gothant | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin. |
| Ninale Russell-Brandyrogers | 6 | Female | Human | She is a human child with amber eyes, strawberry hair in a bun, and light brown skin. | |
| Primsca Russell-Brandyrogers | Housekeeper | 37 | Female | Human | She is an adult human with hazel eyes, dark-brown hair in braids, and medium brown skin. |
| Rianhel Russell | Housekeeper | 72 | Female | Elf | She is an adolescent elf with blue eyes, short curly blond hair, and light pink skin. |
Family Tree
- Largba Russell (♂/46) + Rianhel Russell nee Indis (♀/72/Largba's wife)
- Jasmor Stephens nee Russell (♀/25/Largba's daughter) + James Stephens (♂/26/Largba's son in-law)
- Meriagolba Stephens (♂/6/Largba's grandson)
- Daldridira Stephens (♀/2/Largba's granddaughter)
- Ismoick Stephens (♂/0/Largba's grandson)
- Cotmanrt Russell (♂/23/Largba's son)
- Esmerna Russell (♀/11/Largba's daughter)
- Argo Russell-Brandyrogers nee Brandyrogers (♂/38/Largba's brother in-law) + Primsca Russell-Brandyrogers nee Russell (♀/37/Largba's sister)
- Gorbulo Brandyrogers (♂/11/Largba's nephew)
- Bungoric Russell-Brandyrogers (♂/9/Largba's nephew)
- Ninale Russell-Brandyrogers (♀/6/Largba's niece)
Items for sale
At this location, items are priced between 85% and 89% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Disappearing quill of life saving | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away. |
| 1 | 101 - 500 gp | Pipes of the sewers | uncommon |
Requires attunement. You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. |
| 1 | Negotiable | Purse of reminiscing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. |
| 1 | Negotiable | Truthful cup of instant party | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour. |
| 1 | Negotiable | Warm fireworks of knock | uncommon | A bundle of 7 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The firework is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.