Russell's Magic Trinkets Emporium

82 year old Longfoot construction, small sized

Location: Olphby

Owned by: Largba Russell

The window frames on this half-timbered cottage has been painted white. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Argo Russell-Brandyrogers Shopkeep's Assistant 38 Male Human He is an adult human with amber eyes, short strawberry hair in a side parting, a clean shaven face, and light brown skin.
Bungoric Russell-Brandyrogers 9 Male Human He is a human child with amber eyes, scruffy black hair, and medium brown skin.
Cotmanrt Russell Shopkeep's Assistant 23 Male Human He is an adult human with brown eyes, very short dark-brown hair, a long beard, and medium brown skin.
Daldridira Stephens 2 Female Human She is an infant human with amber eyes, a bald head, and medium brown skin.
Esmerna Russell 11 Female Human She is a human child with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin.
Gorbulo Brandyrogers 11 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light brown skin.
Ismoick Stephens 0 Male Human He is an infant human with amber eyes, scruffy strawberry hair, and light brown skin.
James Stephens Shopkeep's Assistant 26 Male Human He is an adult human with amber eyes, a shaved head, bushy sideburns, and light brown skin.
Jasmor Stephens Housekeeper 25 Female Human She is an adult human with one hazel eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and medium brown skin.
Jessamot Rees-Dugrogers Shopkeep's Apprentice 17 Female Human She is an adolescent human with amber eyes, short curly brown hair, and medium brown skin.
Laliaosa Decker Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Largba Russell Shopkeep 46 Male Human He is an adult human with hazel eyes, scruffy light-brown hair, a big bushy moustache, and medium brown skin.
Meriagolba Stephens 6 Male Human He is a human child with hazel eyes, light-brown hair worn in a rounded bowl cut, and medium brown skin.
Mintoor Gothant Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin.
Ninale Russell-Brandyrogers 6 Female Human She is a human child with amber eyes, strawberry hair in a bun, and light brown skin.
Primsca Russell-Brandyrogers Housekeeper 37 Female Human She is an adult human with hazel eyes, dark-brown hair in braids, and medium brown skin.
Rianhel Russell Housekeeper 72 Female Elf She is an adolescent elf with blue eyes, short curly blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 89% of their base value.

Available Price Item Rarity Description
1 Negotiable Disappearing quill of life saving uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away.
1 101 - 500 gp Pipes of the sewers uncommon Requires attunement.

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
1 Negotiable Purse of reminiscing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest.
1 Negotiable Truthful cup of instant party uncommon This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm fireworks of knock uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The firework is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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