Russell's Magic Trinkets Emporium

82 year old Longfoot construction, small sized

Location: Olphby

Owned by: Largba Russell

The window frames on this half-timbered cottage has been painted white. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Argo Russell-Brandyrogers Shopkeep's Assistant 38 Male Human He is an adult human with amber eyes, short strawberry hair in a side parting, a clean shaven face, and light brown skin.
Bungoric Russell-Brandyrogers 9 Male Human He is a human child with amber eyes, scruffy black hair, and medium brown skin.
Cotmanrt Russell Shopkeep's Assistant 23 Male Human He is an adult human with brown eyes, very short dark-brown hair, a long beard, and medium brown skin.
Daldridira Stephens 2 Female Human She is an infant human with amber eyes, a bald head, and medium brown skin.
Esmerna Russell 11 Female Human She is a human child with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin.
Gorbulo Brandyrogers 11 Male Human He is a human child with amber eyes, scruffy strawberry hair, and light brown skin.
Ismoick Stephens 0 Male Human He is an infant human with amber eyes, scruffy strawberry hair, and light brown skin.
James Stephens Shopkeep's Assistant 26 Male Human He is an adult human with amber eyes, a shaved head, bushy sideburns, and light brown skin.
Jasmor Stephens Housekeeper 25 Female Human She is an adult human with one hazel eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and medium brown skin.
Jessamot Rees-Dugrogers Shopkeep's Apprentice 17 Female Human She is an adolescent human with amber eyes, short curly brown hair, and medium brown skin.
Laliaosa Decker Shopkeep's Apprentice 17 Female Human She is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Largba Russell Shopkeep 46 Male Human He is an adult human with hazel eyes, scruffy light-brown hair, a big bushy moustache, and medium brown skin.
Meriagolba Stephens 6 Male Human He is a human child with hazel eyes, light-brown hair worn in a rounded bowl cut, and medium brown skin.
Mintoor Gothant Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin.
Ninale Russell-Brandyrogers 6 Female Human She is a human child with amber eyes, strawberry hair in a bun, and light brown skin.
Primsca Russell-Brandyrogers Housekeeper 37 Female Human She is an adult human with hazel eyes, dark-brown hair in braids, and medium brown skin.
Rianhel Russell Housekeeper 72 Female Elf She is an adolescent elf with blue eyes, short curly blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 89% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying fireworks of mana uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The firework loudly shouts "The secret is theory!" when you use it's property.
1 Negotiable Cursed amber calming fish uncommon A small fish carved of amber. A command word "society" is scratched on the design. If you speak the word, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull medal of warming uncommon This medal was awarded for bravery defending Broaye. When polished, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This medal seems boring somehow.
1 501 - 5,000 gp Horn of valhalla (brass) rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Brass Horn Berserkers Summoned 3d4 + 3 Requirement Proficiency with all simple weapons
1 Negotiable Over-sized purse of awareness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The pouch is twice as large as an average pouch.
1 Negotiable The needy duck of gender uncommon A duck made of cloth and leather. When squeezed, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable The robust dice of truesight uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The dice cannot be destroyed by non-magical means.
1 Negotiable Unreliable crown of the instant party king uncommon A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the crown's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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