Russell's Magic Trinkets Emporium
82 year old Longfoot construction, small sized
Location: Olphby
Owned by: Largba Russell
The window frames on this half-timbered cottage has been painted white. A symbol in the shape of a tree hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Argo Russell-Brandyrogers | Shopkeep's Assistant | 38 | Male | Human | He is an adult human with amber eyes, short strawberry hair in a side parting, a clean shaven face, and light brown skin. |
Bungoric Russell-Brandyrogers | 9 | Male | Human | He is a human child with amber eyes, scruffy black hair, and medium brown skin. | |
Cotmanrt Russell | Shopkeep's Assistant | 23 | Male | Human | He is an adult human with brown eyes, very short dark-brown hair, a long beard, and medium brown skin. |
Daldridira Stephens | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and medium brown skin. | |
Esmerna Russell | 11 | Female | Human | She is a human child with hazel eyes, long light-brown hair with a fringe cut, and medium brown skin. | |
Gorbulo Brandyrogers | 11 | Male | Human | He is a human child with amber eyes, scruffy strawberry hair, and light brown skin. | |
Ismoick Stephens | 0 | Male | Human | He is an infant human with amber eyes, scruffy strawberry hair, and light brown skin. | |
James Stephens | Shopkeep's Assistant | 26 | Male | Human | He is an adult human with amber eyes, a shaved head, bushy sideburns, and light brown skin. |
Jasmor Stephens | Housekeeper | 25 | Female | Human | She is an adult human with one hazel eye (her left is covered by an eye-patch), long light-brown hair with a fringe cut, and medium brown skin. |
Jessamot Rees-Dugrogers | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, short curly brown hair, and medium brown skin. |
Laliaosa Decker | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Largba Russell | Shopkeep | 46 | Male | Human | He is an adult human with hazel eyes, scruffy light-brown hair, a big bushy moustache, and medium brown skin. |
Meriagolba Stephens | 6 | Male | Human | He is a human child with hazel eyes, light-brown hair worn in a rounded bowl cut, and medium brown skin. | |
Mintoor Gothant | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, short dark-brown hair, and medium brown skin. |
Ninale Russell-Brandyrogers | 6 | Female | Human | She is a human child with amber eyes, strawberry hair in a bun, and light brown skin. | |
Primsca Russell-Brandyrogers | Housekeeper | 37 | Female | Human | She is an adult human with hazel eyes, dark-brown hair in braids, and medium brown skin. |
Rianhel Russell | Housekeeper | 72 | Female | Elf | She is an adolescent elf with blue eyes, short curly blond hair, and light pink skin. |
Family Tree
- Largba Russell (♂/46) + Rianhel Russell nee Indis (♀/72/Largba's wife)
- Jasmor Stephens nee Russell (♀/25/Largba's daughter) + James Stephens (♂/26/Largba's son in-law)
- Meriagolba Stephens (♂/6/Largba's grandson)
- Daldridira Stephens (♀/2/Largba's granddaughter)
- Ismoick Stephens (♂/0/Largba's grandson)
- Cotmanrt Russell (♂/23/Largba's son)
- Esmerna Russell (♀/11/Largba's daughter)
- Argo Russell-Brandyrogers nee Brandyrogers (♂/38/Largba's brother in-law) + Primsca Russell-Brandyrogers nee Russell (♀/37/Largba's sister)
- Gorbulo Brandyrogers (♂/11/Largba's nephew)
- Bungoric Russell-Brandyrogers (♂/9/Largba's nephew)
- Ninale Russell-Brandyrogers (♀/6/Largba's niece)
Items for sale
At this location, items are priced between 85% and 89% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Candle of over-sized Darkmantle disguise | uncommon | This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The candle is twice as large as an average candle. |
1 | 501 - 5,000 gp | Dimensional shackles | rare | You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
1 | Negotiable | Fleek's poisonous book of reminiscing tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the tickets's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | Negotiable | Gaia's concealable symbol of critters | uncommon | A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then up to a dozen nearby small woodland creatures are attracted to the symbol. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the symbol is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | Sands of cursed knock | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.