Fletcher-Hite's Mysterious Apothecary

800 year old Human construction, small sized

Location: Fairham

Owned by: Amos Fletcher-Hite

The wooden beams on this 1st Century home are painted green. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amos Fletcher-Hite Arch-Druid 56 Male Human He is an elderly human with hazel eyes, balding silver hair, bushy sideburns, and medium brown skin.
Laurence Rumman the 2nd Arch-Druid's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin.
Lester Cramer Housekeeper 17 Male Human He is an adolescent human with amber eyes, long flowing brown hair, and medium brown skin.
Phebe Cramer Housekeeper 18 Female Human She is an adolescent human with hazel eyes, brown hair in a ponytail, and dark brown skin.
Phillis Rumman Arch-Druid's Apprentice 15 Female Human She is an adolescent human with green eyes, long flowing light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 115% of their base value.

Available Price Value Item Rarity Description
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 580 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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