Vardanelari's Magic Trinkets Emporium

794 year old Elf construction, small sized

Location: Iminyhil

Owned by: Vardanelari Vardari Nidanoak

A historic 1st Century half-timbered house. A painting of Elves hang on the wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Elebir Moonsheelk Shopkeep's Assistant 190 Female Elf She is an adult elf with amber eyes, strawberry hair in a bun, and pale white skin.
Felanar Argoim Ageth Shopkeep's Assistant 318 Male Elf He is an adult elf with hazel eyes, very short dyed brown hair, and medium brown skin.
Findeneteth Yundrenil Housekeeper 284 Male Elf He is an adult elf with hazel eyes, short light-brown hair, a clean shaven face, and medium brown skin.
Ganttor Yundrenil 5 Male Elf He is an elf child with hazel eyes, scruffy light-brown hair, and medium brown skin.
Mithrdal Belegion Yundrenil Housekeeper 217 Male Elf He is an adult elf with blue eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and grey skin.
Mithrorn Yundrenil 12 Male Elf He is an elf child with grey eyes, strawberry hair in braids, and pale white skin.
Morweil Emelil Nidanoak Housekeeper 458 Female Elf She is an adult elf with grey eyes, long flowing red hair, and pale white skin.
Nimloari Maerdel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Olfiil Seloshryn Shopkeep's Assistant 458 Male Elf He is an adult elf with blue eyes, short light-brown and grey streaked hair, a clean shaven face, and olive skin.
Vardanelari Vardari Nidanoak Shopkeep 320 Female Elf She is an adult elf with amber eyes, dyed brown hair in a mohawk, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 97% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Dull belt of navigation uncommon This leather belt is embossed with runes. When removed the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Giving reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "thing". The stick is long enough to write "thing" 7 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again.
1 Negotiable Pristine shoe of instant party uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The shoe is in pristine condition.
1 Negotiable Quill of life saving uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest.
1 13 gp 15 gp Scroll of Shocking Grasp common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small amber soothing fish uncommon A small fish carved of amber. A command word "nature" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The fish is half the size of a typical fish.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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