Vardanelari's Magic Trinkets Emporium
794 year old Elf construction, small sized
Location: Iminyhil
Owned by: Vardanelari Vardari Nidanoak
A historic 1st Century half-timbered house. A painting of Elves hang on the wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Elebir Moonsheelk | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with amber eyes, strawberry hair in a bun, and pale white skin. |
| Felanar Argoim Ageth | Shopkeep's Assistant | 318 | Male | Elf | He is an adult elf with hazel eyes, very short dyed brown hair, and medium brown skin. |
| Findeneteth Yundrenil | Housekeeper | 284 | Male | Elf | He is an adult elf with hazel eyes, short light-brown hair, a clean shaven face, and medium brown skin. |
| Ganttor Yundrenil | 5 | Male | Elf | He is an elf child with hazel eyes, scruffy light-brown hair, and medium brown skin. | |
| Mithrdal Belegion Yundrenil | Housekeeper | 217 | Male | Elf | He is an adult elf with blue eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and grey skin. |
| Mithrorn Yundrenil | 12 | Male | Elf | He is an elf child with grey eyes, strawberry hair in braids, and pale white skin. | |
| Morweil Emelil Nidanoak | Housekeeper | 458 | Female | Elf | She is an adult elf with grey eyes, long flowing red hair, and pale white skin. |
| Nimloari Maerdel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin. |
| Olfiil Seloshryn | Shopkeep's Assistant | 458 | Male | Elf | He is an adult elf with blue eyes, short light-brown and grey streaked hair, a clean shaven face, and olive skin. |
| Vardanelari Vardari Nidanoak | Shopkeep | 320 | Female | Elf | She is an adult elf with amber eyes, dyed brown hair in a mohawk, and pale white skin. |
Family Tree
- Morweil Emelil Nidanoak (♀/458/Vardanelari's mother) + Olfiil Seloshryn (♂/458/Vardanelari's father)
- Vardanelari Vardari Nidanoak (♀/320) + Findeneteth Yundrenil (♂/284/Vardanelari's husband)
- Mithrdal Belegion Yundrenil (♂/217/Vardanelari's son) + Elebir Moonsheelk (♀/190/Vardanelari's daughter in-law)
- Mithrorn Yundrenil (♂/12/Vardanelari's grandson)
- Ganttor Yundrenil (♂/5/Vardanelari's son)
- Felanar Argoim Ageth (♂/318/Vardanelari's uncle)
Items for sale
At this location, items are priced between 80% and 97% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 101 - 500 gp | Figurine of wondrous power (silver raven) | uncommon | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the spell on it at will. |
| 1 | Negotiable | Sands of cursed fortune | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.