Vardanelari's Magic Trinkets Emporium

794 year old Elf construction, small sized

Location: Iminyhil

Owned by: Vardanelari Vardari Nidanoak

A historic 1st Century half-timbered house. A painting of Elves hang on the wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Elebir Moonsheelk Shopkeep's Assistant 190 Female Elf She is an adult elf with amber eyes, strawberry hair in a bun, and pale white skin.
Felanar Argoim Ageth Shopkeep's Assistant 318 Male Elf He is an adult elf with hazel eyes, very short dyed brown hair, and medium brown skin.
Findeneteth Yundrenil Housekeeper 284 Male Elf He is an adult elf with hazel eyes, short light-brown hair, a clean shaven face, and medium brown skin.
Ganttor Yundrenil 5 Male Elf He is an elf child with hazel eyes, scruffy light-brown hair, and medium brown skin.
Mithrdal Belegion Yundrenil Housekeeper 217 Male Elf He is an adult elf with blue eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and grey skin.
Mithrorn Yundrenil 12 Male Elf He is an elf child with grey eyes, strawberry hair in braids, and pale white skin.
Morweil Emelil Nidanoak Housekeeper 458 Female Elf She is an adult elf with grey eyes, long flowing red hair, and pale white skin.
Nimloari Maerdel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Olfiil Seloshryn Shopkeep's Assistant 458 Male Elf He is an adult elf with blue eyes, short light-brown and grey streaked hair, a clean shaven face, and olive skin.
Vardanelari Vardari Nidanoak Shopkeep 320 Female Elf She is an adult elf with amber eyes, dyed brown hair in a mohawk, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 97% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Light quill of Hippogriff disguise uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky cup of melody uncommon This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 13 gp 15 gp Scroll of Mage Hand common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The concealable wizard's hat of darkness uncommon This wizard's hat has it's command word "policy" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the hat is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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