Stalemsin's Apothecary
791 year old Elf construction, large sized
Location: Iminyhil
Owned by: Maedhon Caralas Stalemsin
Built into a living tree, this large tree house is accessed by a rope ladder. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ectheliotan Iminy Stalemsin | Housekeeper | 450 | Male | Elf | He is an adult elf with amber eyes, very short auburn and grey streaked hair, a clean shaven face, and grey skin. |
Elberdannel Nidanoak | Watercarrier | 349 | Female | Elf | She is an adult elf with grey eyes, long flowing dyed strawberry hair, and light brown skin. |
Eledainde Silveyl | Arch-Druid's Apprentice | 70 | Female | Elf | She is an adolescent elf with hazel eyes, long flowing brown hair, and dark brown skin. |
Findel Shive | Housekeeper | 325 | Female | Elf | She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and medium brown skin. |
Galadain Nidanoak | Arch-Druid's Apprentice | 97 | Female | Elf | She is an adolescent elf with hazel eyes, long flowing dyed strawberry hair, and medium brown skin. |
Indisdis Alessinosk | Arch-Druid's Apprentice | 97 | Female | Elf | She is an adolescent elf with hazel eyes, light-brown hair in a ponytail, and medium brown skin. |
Maedhon Caralas Stalemsin | Arch-Druid | 356 | Male | Elf | He is an adult elf with blue eyes (behind a pair of spectacles), light-brown hair in braids, a clean shaven face, and light pink skin. |
Serinen Shive | 4 | Female | Elf | She is an elf child with grey eyes, long strawberry hair tied back in a knot, and light pink skin. |
Family Tree
- Maedhon Caralas Stalemsin (♂/356) + Findel Shive (♀/325/Maedhon's wife)
- Serinen Shive (♀/4/Maedhon's daughter)
- Ectheliotan Iminy Stalemsin (♂/450/Maedhon's uncle) + Elberdannel Nidanoak (♀/349/Maedhon's step-mother)
Items for sale
At this location, items are priced between 94% and 113% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 530 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 300 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 96 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 440 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |