Griffcca's Apothecary

164 year old Human construction, medium sized

Location: Tilhaven

Owned by: Griffcca Martin-Grant

A brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Beryl Haynes Arch-Druid's Apprentice 18 Female Human She is an adolescent human with amber eyes, long strawberry hair with a fringe cut, and olive skin.
Enoch Lamb Arch-Druid's Apprentice 18 Male Human He is an adolescent human with hazel eyes, a brown quiff, and medium brown skin.
Griffcca Martin-Grant Arch-Druid 42 Male Human He is an adult human with hazel eyes (behind a pair of spectacles), dyed red hair worn in a rounded bowl cut, a long beard, and dark brown skin.
Leyekin Martin-Grant 45 Male Otterfolk He is an elderly otterfolk with grey eyes and medium brown fur with light brown stripes.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 112% of their base value.

Available Price Value Item Rarity Description
1 2,000 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 41 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 85 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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