Hardy's Fresh Grocers and Sundries
404 year old Human construction, medium sized
Location: Worsbourne
Owned by: Martinus Hardy
A brick house, painted beige. The dwelling also serves as a Grocers and Sundries.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arabella Hardy | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, short curly auburn hair, and dark brown skin. |
Beatrice Hardy | Grocer's Assistant | 54 | Female | Human | She is an elderly human with brown eyes, grey hair in a ponytail, and dark brown skin. |
Beatrice Hardy the 2nd | 7 | Female | Human | She is a human child with grey eyes, shoulder-length strawberry hair, and light pink skin. | |
Charles Hardy the 2nd | Grocer's Assistant | 32 | Male | Human | He is an adult human with grey eyes, a horseshoe of strawberry hair, a full beard, and light pink skin. |
Galadrieain Hardy | Housekeeper | 28 | Female | Human | She is an adult human with brown eyes, short dark-brown hair, and medium brown skin. |
Gocelinus Hardy | Housekeeper | 43 | Male | Human | He is an adult human with one brown eye (his left is covered by an eye-patch), short black and grey streaked hair in a side parting, a long beard, and dark brown skin. |
Jessey Hardy | Grocer's Assistant | 52 | Female | Human | She is an elderly human with brown eyes, white hair in a ponytail, and medium brown skin. |
Martinus Hardy | Grocer | 53 | Male | Human | He is an elderly human with brown eyes, short dark-brown and grey streaked hair, a full beard, and medium brown skin. |
Wilson Hardy | 0 | Male | Human | He is an infant human with brown eyes, wisps of dark-brown hair, and medium brown skin. |
Family Tree
- Martinus Hardy (♂/53) + Beatrice Hardy nee Hopkins (♀/54/Martinus' wife)
- Galadrieain Hardy (♀/28/Martinus' daughter) + Charles Hardy the 2nd (♂/32/Martinus' son in-law)
- Beatrice Hardy the 2nd (♀/7/Martinus' granddaughter)
- Wilson Hardy (♂/0/Martinus' grandson)
- Arabella Hardy (♀/19/Martinus' daughter)
- Gocelinus Hardy (♂/43/Martinus' brother) + Jessey Hardy (♀/52/Martinus' sister in-law)
Items for sale
At this location, items are priced between 90% and 103% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 50 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
1 | 9 sp 7 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
5 | 2 cp | 2 cp | Cabbage | A small sign says 'Harvest Fresh' | 2 lbs. |
15 | 2 cp | 2 cp | Carrots | A punnet of fresh Carrots. | 1 lb. |
3 | 4 gp 8 sp | 5 gp | Clothes, costume | 4 lbs. | |
11 | 2 sp 8 cp | 3 sp | Dried Pear Slices | Packed with flavor. Keeps & travels well. | 1 lb. |
2 | 2 cp | 2 cp | Dried beans | These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. | 1 lb. |
3 | 1 sp | 1 sp | Ladder (10-foot) | 25 lbs. | |
4 | 1 sp 4 cp | 1 sp 4 cp | Oats | This grain will need to be milled before you can cook with it | 14 lbs. |
13 | 2 cp | 2 cp | Parsnips | A punnet of fresh Parsnips. | 1 lb. |
6 | 3 cp | 3 cp | Passionfruit | A punnet of fresh passionfruit. | ½ lb. |
20 | 3 cp | 3 cp | Pears | A punnet of fresh pears. | ½ lb. |
1 | 100 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
10 | 2 sp 9 cp | 3 sp | Raisins | Packed with flavor. Keeps & travels well. | 1 lb. |
14 | 5 sp 1 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
3 | 9 sp 9 cp | 1 gp | Robes | 4 lbs. | |
1 | 2 cp | 2 cp | Soap | ||
2 | 1 cp | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |
4 | 1 sp 9 cp | 2 sp | Waterskin | 5 lbs. |