Sherman's Mysterious Magic Trinkets Emporium

801 year old Human construction, medium sized

Location: Worsbourne

Owned by: Elisha Sherman

The wooden beams on this 0th Century home are painted white. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Catharine Sherman 57 Female Human She is an elderly human with grey eyes, grey hair in a ponytail, and light pink skin.
Elisha Sherman Shopkeep 53 Male Human He is an elderly human with blue eyes, brown hair in braids, a clean shaven face, and light brown skin.
Ellenor Noble Shopkeep's Apprentice 17 Female Human She is an adolescent human with grey eyes, dark-brown hair in braids, and light brown skin.
Grace Sherman Housekeeper 20 Female Human She is an adult human with blue eyes, long flowing light-brown and grey streaked hair, and light pink skin.
Gregorius Sherman Housekeeper 21 Male Human He is an adult human with brown eyes, short dyed black hair, a goatee, and medium brown skin.
Jocelyn Malone Shopkeep's Apprentice 17 Male Human He is an adolescent human with grey eyes, short strawberry hair in a side parting, and light brown skin.
Judith Sherman Housekeeper 42 Female Human She is an adult human with blue eyes, dyed light-brown hair in braids, and light pink skin.
Osmer Davis Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, a brown quiff, and medium brown skin.
Otis Sherman Housekeeper 26 Male Human He is an adult human with green eyes, short blond and grey streaked hair in a side parting, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 111% and 117% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Fleek's heavy book of mana tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets.
1 Negotiable Giving wrist bands of melody uncommon This magical bracer is embossed with the command word, "understanding". When spoken by the wearer, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the bracer. This property cannot be used again until after a long rest. After 100 days, the bracer's property stops working. If the bracer finds a new owner that has not owned it before, the property will work again.
1 Negotiable Needy wand of navigation uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Over-sized belt of knock uncommon This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The belt is twice as large as an average belt.
1 Negotiable Pebble of quiet uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest.
1 Negotiable Pristine silver darkvision penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The coin is in pristine condition.
1 Negotiable Robust book of common tongue common poetry uncommon A book containing poetry written in common. If you read one of the poems aloud, you can speak and understand common for the next day. This property cannot be used again until after a long rest. The book cannot be destroyed by non-magical means.
1 59 gp 52 gp Shortbow +1 uncommon A Simple Ranged weapon. 1d6 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Shortbow.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Small crown of the soothing king uncommon A smooth silver band, when placed upon the head you regain 1d4 hit-points. This property cannot be used again until after a long rest. The crown is half the size of a typical crown.
1 Negotiable The annoying wizard's hat of blink uncommon This wizard's hat has it's command word "world" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The hat loudly shouts "The secret is world!" when you use it's property.
1 Negotiable The light dice of glowing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The dice feels like it has no weight, almost as if it were an illusion, but is solid to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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