Sampson's Apothecary

245 year old Human construction, small sized

Location: Chesfield

Owned by: Sampson Canady

A historic 6th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Evelyn Canady 51 Female Human She is an elderly human with amber eyes (behind a pair of spectacles), long flowing dyed dark-brown hair, and dark brown skin.
Kathleen Hitchcock Arch-Druid's Apprentice 13 Female Human She is an adolescent human with amber eyes, long tied back blond hair, and pale white skin.
Michael Canady the 2nd Arch-Druid's Apprentice 18 Male Human He is an adolescent human with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Sampson Canady Arch-Druid 47 Male Human He is an adult human with grey eyes, a auburn quiff, stubble, and olive skin.
Sampson Canady 3 Male Human He is a human child with grey eyes, long curly strawberry hair, and light pink skin.
Solomon House Tutor 27 Male Human He is an adult human with grey eyes, long flowing strawberry hair, a goatee, and olive skin.
Tamar Eddy Housekeeper 47 Female Human She is an adult human with brown eyes, black hair in braids, and medium brown skin.
Ydenia House Housekeeper 24 Female Human She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 105% and 116% of their base value.

Available Price Value Item Rarity Description
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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