Saerolin's Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Indoil
Owned by: Saerolin the Second
A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Celebriiel the Second | Housekeeper | 242 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and black skin. |
| Curufinon | Shopkeep's Assistant | 338 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
| Edainril the First | Shopkeep's Assistant | 407 | Female | Elf | She is an adult elf with brown eyes, short curly black hair, and dark brown skin. |
| Elebnel the Second | Housekeeper | 280 | Female | Elf | She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin. |
| Elrondor | Housekeeper | 175 | Male | Elf | He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
| Galadhnor the First | Housekeeper | 185 | Male | Elf | He is an adult elf with brown eyes, a bald head, and medium brown skin. |
| Iminon | Shopkeep's Apprentice | 67 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin. |
| Oronwin the Second | Housekeeper | 508 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
| Saerolin the Second | Shopkeep | 375 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
| Thienda the Second | Shopkeep's Assistant | 201 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin. |
Family Tree
- Oronwin the Second (♂/508/Saerolin's father)
- Saerolin the Second (♂/375) + Edainril the First (♀/407/Saerolin's wife)
- Thienda the Second (♀/201/Saerolin's daughter) + Elebnel the Second (♀/280/Saerolin's daughter in-law)
- Galadhnor the First (♂/185/Saerolin's son) + Celebriiel the Second (♀/242/Saerolin's daughter in-law)
- Curufinon (♂/338/Saerolin's brother)
- Elrondor (♂/175/Saerolin's brother)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Disappearing cup of gnomish tongue | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the cup goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Lavish amber darkvision fish | uncommon | A small fish carved of amber. A command word "meat" is scratched on the design. If you speak the word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Marlon's humming symbol of reminiscing | uncommon | A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The symbol makes a very slight humming sound at all times. | ||
| 1 | 400 gp | 402 gp | Mithral Splint | uncommon |
Heavy armour. Base AC: 17.
Requires Str 15 to wear.
Gives disadvantage to stealth checks.
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
60 lbs. |
| 1 | Negotiable | Unreliable wand of critters | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful up to a dozen nearby small woodland creatures are attracted to the wand. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.