Saerolin's Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Indoil
Owned by: Saerolin the Second
A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Celebriiel the Second | Housekeeper | 242 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and black skin. |
| Curufinon | Shopkeep's Assistant | 338 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
| Edainril the First | Shopkeep's Assistant | 407 | Female | Elf | She is an adult elf with brown eyes, short curly black hair, and dark brown skin. |
| Elebnel the Second | Housekeeper | 280 | Female | Elf | She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin. |
| Elrondor | Housekeeper | 175 | Male | Elf | He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
| Galadhnor the First | Housekeeper | 185 | Male | Elf | He is an adult elf with brown eyes, a bald head, and medium brown skin. |
| Iminon | Shopkeep's Apprentice | 67 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin. |
| Oronwin the Second | Housekeeper | 508 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
| Saerolin the Second | Shopkeep | 375 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
| Thienda the Second | Shopkeep's Assistant | 201 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin. |
Family Tree
- Oronwin the Second (♂/508/Saerolin's father)
- Saerolin the Second (♂/375) + Edainril the First (♀/407/Saerolin's wife)
- Thienda the Second (♀/201/Saerolin's daughter) + Elebnel the Second (♀/280/Saerolin's daughter in-law)
- Galadhnor the First (♂/185/Saerolin's son) + Celebriiel the Second (♀/242/Saerolin's daughter in-law)
- Curufinon (♂/338/Saerolin's brother)
- Elrondor (♂/175/Saerolin's brother)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of poisonous Worg disguise | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | Negotiable | Cursed glove of critters | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Disappearing amber fortune fish | uncommon | A small fish carved of amber. A command word "equipment" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the fish goes missing the next time it is stowed away. | |
| 1 | Negotiable | Needy melody chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "temperature". The stick is long enough to write "temperature" 6 times. When you use the stick to write the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the chalk. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 23 gp | 25 gp | Scroll of Command | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The giving wizard's hat of soothing | uncommon | This wizard's hat has it's command word "communication" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | The over-sized dice of awareness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The dice is twice as large as an average dice. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.