Saerolin's Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Indoil
Owned by: Saerolin the Second
A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celebriiel the Second | Housekeeper | 242 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and black skin. |
Curufinon | Shopkeep's Assistant | 338 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
Edainril the First | Shopkeep's Assistant | 407 | Female | Elf | She is an adult elf with brown eyes, short curly black hair, and dark brown skin. |
Elebnel the Second | Housekeeper | 280 | Female | Elf | She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin. |
Elrondor | Housekeeper | 175 | Male | Elf | He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
Galadhnor the First | Housekeeper | 185 | Male | Elf | He is an adult elf with brown eyes, a bald head, and medium brown skin. |
Iminon | Shopkeep's Apprentice | 67 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin. |
Oronwin the Second | Housekeeper | 508 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
Saerolin the Second | Shopkeep | 375 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
Thienda the Second | Shopkeep's Assistant | 201 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin. |
Family Tree
- Oronwin the Second (♂/508/Saerolin's father)
- Saerolin the Second (♂/375) + Edainril the First (♀/407/Saerolin's wife)
- Thienda the Second (♀/201/Saerolin's daughter) + Elebnel the Second (♀/280/Saerolin's daughter in-law)
- Galadhnor the First (♂/185/Saerolin's son) + Celebriiel the Second (♀/242/Saerolin's daughter in-law)
- Curufinon (♂/338/Saerolin's brother)
- Elrondor (♂/175/Saerolin's brother)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Cursed crown of the dwarvish tongue king | uncommon | A smooth silver band, when placed upon the head you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Fleek's warm book of critters tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then up to a dozen nearby small woodland creatures are attracted to the tickets. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The tickets is warm to the touch. | |
1 | Negotiable | Giving fireworks of fortune | uncommon | A bundle of 7 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After 100 days, the firework's property stops working. If the firework finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Lavish purse of quiet | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Lucky wand of soothing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Over-sized medal of instant party | uncommon | This medal was awarded for bravery defending Kestiobar. When polished, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The medal is twice as large as an average medal. | |
1 | 24 gp | 25 gp | Scroll of Identify | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Unreliable shoe of knock | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.