Saerolin's Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Indoil
Owned by: Saerolin the Second
A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celebriiel the Second | Housekeeper | 242 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and black skin. |
Curufinon | Shopkeep's Assistant | 338 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
Edainril the First | Shopkeep's Assistant | 407 | Female | Elf | She is an adult elf with brown eyes, short curly black hair, and dark brown skin. |
Elebnel the Second | Housekeeper | 280 | Female | Elf | She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin. |
Elrondor | Housekeeper | 175 | Male | Elf | He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin. |
Galadhnor the First | Housekeeper | 185 | Male | Elf | He is an adult elf with brown eyes, a bald head, and medium brown skin. |
Iminon | Shopkeep's Apprentice | 67 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin. |
Oronwin the Second | Housekeeper | 508 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
Saerolin the Second | Shopkeep | 375 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin. |
Thienda the Second | Shopkeep's Assistant | 201 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin. |
Family Tree
- Oronwin the Second (♂/508/Saerolin's father)
- Saerolin the Second (♂/375) + Edainril the First (♀/407/Saerolin's wife)
- Thienda the Second (♀/201/Saerolin's daughter) + Elebnel the Second (♀/280/Saerolin's daughter in-law)
- Galadhnor the First (♂/185/Saerolin's son) + Celebriiel the Second (♀/242/Saerolin's daughter in-law)
- Curufinon (♂/338/Saerolin's brother)
- Elrondor (♂/175/Saerolin's brother)
Items for sale
At this location, items are priced between 90% and 99% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Cup of blink | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. | |
1 | Negotiable | Lucky book of chilling kobold poetry | uncommon | A book containing poetry written in kobold. If you read one of the poems aloud, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Poisonous pebble of glowing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the pebble's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Rust Monster figurehead of pristine life saving | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The figurehead is in pristine condition. | |
1 | 24 gp | 25 gp | Scroll of Fog Cloud | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Small wrist bands of truesight | uncommon | This magical bracer is embossed with the command word, "bird". When spoken by the wearer, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The bracer is half the size of a typical bracer. | |
1 | Negotiable | The annoying duck of reminiscing | uncommon | A duck made of cloth and leather. When squeezed, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The duck loudly shouts "The secret is art!" when you use it's property. | |
1 | Negotiable | Xor's disappearing symbol of fortune | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.