Saerolin's Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Indoil

Owned by: Saerolin the Second

A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Celebriiel the Second Housekeeper 242 Female Elf She is an adult elf with brown eyes, long styled black hair, and black skin.
Curufinon Shopkeep's Assistant 338 Male Elf He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin.
Edainril the First Shopkeep's Assistant 407 Female Elf She is an adult elf with brown eyes, short curly black hair, and dark brown skin.
Elebnel the Second Housekeeper 280 Female Elf She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin.
Elrondor Housekeeper 175 Male Elf He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin.
Galadhnor the First Housekeeper 185 Male Elf He is an adult elf with brown eyes, a bald head, and medium brown skin.
Iminon Shopkeep's Apprentice 67 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin.
Oronwin the Second Housekeeper 508 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Saerolin the Second Shopkeep 375 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Thienda the Second Shopkeep's Assistant 201 Female Elf She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 99% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed quill of warming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Marlon's lucky symbol of darkness uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Mimic figurehead of cold glowing uncommon A ship's figurehead in the shape of a Mimic. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Mimic figurehead attached, if you concentrate your mind, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The figurehead is cold to the touch.
1 23 gp 25 gp Scroll of Floating Disk common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Truthful glove of soothing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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