Binkley's Magic Trinkets Emporium

194 year old Halfling construction, small sized

Location: Elbaton

Owned by: Osbert Binkley

A historic 7th Century half-timbered house. A Griffon head hangs on a wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Belblda Hale 5 Female Halfling She is a halfling child with brown eyes, dark-brown hair in a bun, and medium brown skin.
Bowmrry Hale Shopkeep's Assistant 70 Male Halfling He is an adult halfling with blue eyes, light-brown hair in a ponytail, bushy sideburns, and light brown skin.
Dinenia Binkley 99 Female Halfling She is an elderly halfling with grey eyes, long tied back white hair, and light brown skin.
Fationy Hale Shopkeep's Assistant 41 Female Halfling She is an adult halfling with grey eyes, scruffy strawberry hair, and light brown skin.
Gildane Binkley Housekeeper 73 Female Halfling She is an adult halfling with grey eyes, blond hair in a mohawk, and light pink skin.
Gildane Hale 8 Female Halfling She is a halfling child with brown eyes, very short dark-brown hair, and medium brown skin.
Lobelladima Hale 1 Female Halfling She is an infant halfling with brown eyes, a bald head, and medium brown skin.
Maximaora Lewis Shopkeep's Apprentice 17 Female Halfling She is an adolescent halfling with grey eyes, short curly auburn hair, and light pink skin.
Menegildauby Hale Shopkeep's Assistant 77 Female Halfling She is an adult halfling with brown eyes, scruffy dyed blond hair, and medium brown skin.
Mirabenda Clipkin-Barrett Shopkeep's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, red hair in a ponytail, and pale white skin.
Orlanco Hale Housekeeper 40 Male Halfling He is an adult halfling with brown eyes, short dyed brown hair, a long beard, and medium brown skin.
Osbert Binkley Shopkeep 74 Male Halfling He is an adult halfling with grey eyes (the left of which is glass), a shaved head, stubble, and light brown skin.
Pamphna Lewis Shopkeep's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, long flowing auburn hair, and olive skin.
Peonnana Hale 12 Female Halfling She is a halfling child with brown eyes, brown hair in a pigtails, and medium brown skin.
Tang Binkley Housekeeper 32 Male Halfling He is an adult halfling with amber eyes, balding strawberry hair, bushy sideburns, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 92% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of poisonous darkvision uncommon This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Cursed fireworks of instant party uncommon A bundle of 2 fireworks. When a firework is lit and allowed to explode, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Over-sized shoe of life saving uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe.
1 Negotiable Pristine glove of gender uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove is in pristine condition.
1 23 gp 25 gp Scroll of Detect Magic common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The cold wizard's hat of navigation uncommon This wizard's hat has it's command word "control" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat is cold to the touch.
1 Negotiable Truthful crown of the knock king uncommon A smooth silver band, when placed upon the head it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable silver warming penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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