Binkley's Magic Trinkets Emporium

194 year old Halfling construction, small sized

Location: Elbaton

Owned by: Osbert Binkley

A historic 7th Century half-timbered house. A Griffon head hangs on a wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Belblda Hale 5 Female Halfling She is a halfling child with brown eyes, dark-brown hair in a bun, and medium brown skin.
Bowmrry Hale Shopkeep's Assistant 70 Male Halfling He is an adult halfling with blue eyes, light-brown hair in a ponytail, bushy sideburns, and light brown skin.
Dinenia Binkley 99 Female Halfling She is an elderly halfling with grey eyes, long tied back white hair, and light brown skin.
Fationy Hale Shopkeep's Assistant 41 Female Halfling She is an adult halfling with grey eyes, scruffy strawberry hair, and light brown skin.
Gildane Binkley Housekeeper 73 Female Halfling She is an adult halfling with grey eyes, blond hair in a mohawk, and light pink skin.
Gildane Hale 8 Female Halfling She is a halfling child with brown eyes, very short dark-brown hair, and medium brown skin.
Lobelladima Hale 1 Female Halfling She is an infant halfling with brown eyes, a bald head, and medium brown skin.
Maximaora Lewis Shopkeep's Apprentice 17 Female Halfling She is an adolescent halfling with grey eyes, short curly auburn hair, and light pink skin.
Menegildauby Hale Shopkeep's Assistant 77 Female Halfling She is an adult halfling with brown eyes, scruffy dyed blond hair, and medium brown skin.
Mirabenda Clipkin-Barrett Shopkeep's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, red hair in a ponytail, and pale white skin.
Orlanco Hale Housekeeper 40 Male Halfling He is an adult halfling with brown eyes, short dyed brown hair, a long beard, and medium brown skin.
Osbert Binkley Shopkeep 74 Male Halfling He is an adult halfling with grey eyes (the left of which is glass), a shaved head, stubble, and light brown skin.
Pamphna Lewis Shopkeep's Apprentice 14 Female Halfling She is an adolescent halfling with amber eyes, long flowing auburn hair, and olive skin.
Peonnana Hale 12 Female Halfling She is a halfling child with brown eyes, brown hair in a pigtails, and medium brown skin.
Tang Binkley Housekeeper 32 Male Halfling He is an adult halfling with amber eyes, balding strawberry hair, bushy sideburns, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 92% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Concealable amber instant party fish uncommon A small fish carved of amber. A command word "role" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the fish is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 57 gp 62 gp Greataxe +1 uncommon A Martial Melee weapon. 1d12 + 1 slashing damage. Range: 5. Properties: Heavy, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Greataxe.
The craftmanship of this weapon identifies it as a masterwork.
7 lbs.
1 Negotiable Needy wrist bands of soothing uncommon This magical bracer is embossed with the command word, "theory". When spoken by the wearer, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous glove of Darkmantle disguise uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Wand of warming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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