Binkley's Magic Trinkets Emporium
194 year old Halfling construction, small sized
Location: Elbaton
Owned by: Osbert Binkley
A historic 7th Century half-timbered house. A Griffon head hangs on a wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Belblda Hale | 5 | Female | Halfling | She is a halfling child with brown eyes, dark-brown hair in a bun, and medium brown skin. | |
| Bowmrry Hale | Shopkeep's Assistant | 70 | Male | Halfling | He is an adult halfling with blue eyes, light-brown hair in a ponytail, bushy sideburns, and light brown skin. |
| Dinenia Binkley | 99 | Female | Halfling | She is an elderly halfling with grey eyes, long tied back white hair, and light brown skin. | |
| Fationy Hale | Shopkeep's Assistant | 41 | Female | Halfling | She is an adult halfling with grey eyes, scruffy strawberry hair, and light brown skin. |
| Gildane Binkley | Housekeeper | 73 | Female | Halfling | She is an adult halfling with grey eyes, blond hair in a mohawk, and light pink skin. |
| Gildane Hale | 8 | Female | Halfling | She is a halfling child with brown eyes, very short dark-brown hair, and medium brown skin. | |
| Lobelladima Hale | 1 | Female | Halfling | She is an infant halfling with brown eyes, a bald head, and medium brown skin. | |
| Maximaora Lewis | Shopkeep's Apprentice | 17 | Female | Halfling | She is an adolescent halfling with grey eyes, short curly auburn hair, and light pink skin. |
| Menegildauby Hale | Shopkeep's Assistant | 77 | Female | Halfling | She is an adult halfling with brown eyes, scruffy dyed blond hair, and medium brown skin. |
| Mirabenda Clipkin-Barrett | Shopkeep's Apprentice | 14 | Female | Halfling | She is an adolescent halfling with amber eyes, red hair in a ponytail, and pale white skin. |
| Orlanco Hale | Housekeeper | 40 | Male | Halfling | He is an adult halfling with brown eyes, short dyed brown hair, a long beard, and medium brown skin. |
| Osbert Binkley | Shopkeep | 74 | Male | Halfling | He is an adult halfling with grey eyes (the left of which is glass), a shaved head, stubble, and light brown skin. |
| Pamphna Lewis | Shopkeep's Apprentice | 14 | Female | Halfling | She is an adolescent halfling with amber eyes, long flowing auburn hair, and olive skin. |
| Peonnana Hale | 12 | Female | Halfling | She is a halfling child with brown eyes, brown hair in a pigtails, and medium brown skin. | |
| Tang Binkley | Housekeeper | 32 | Male | Halfling | He is an adult halfling with amber eyes, balding strawberry hair, bushy sideburns, and light pink skin. |
Family Tree
- Dinenia Binkley nee Barrett-Tote (♀/99/Osbert's mother)
- Osbert Binkley (♂/74) + Gildane Binkley nee John (♀/73/Osbert's wife)
- Fationy Hale nee Binkley (♀/41/Osbert's daughter) + Orlanco Hale (♂/40/Osbert's son in-law)
- Peonnana Hale (♀/12/Osbert's granddaughter)
- Gildane Hale (♀/8/Osbert's granddaughter)
- Belblda Hale (♀/5/Osbert's granddaughter)
- Lobelladima Hale (♀/1/Osbert's granddaughter)
- Tang Binkley (♂/32/Osbert's son)
- Menegildauby Hale nee John-Shaffer (♀/77/Osbert's son in-law's mother) + Bowmrry Hale (♂/70/Osbert's son in-law's father)
Items for sale
At this location, items are priced between 88% and 92% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Doppelganger figurehead of lavish Doppelganger disguise | uncommon | A ship's figurehead in the shape of a Doppelganger. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Doppelganger figurehead attached, if you concentrate your mind, a magical illusion disguises you as a Doppelganger for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | 501 - 5,000 gp | Figurine of wondrous power (ivory goats) | rare | A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. | |
| 1 | Negotiable | The annoying dice of truesight | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is health!" when you use it's property. | |
| 1 | Negotiable | Truthful knock lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the lute's property you cannot tell a deliberate lie for 1 hour. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.