Tyler's Apothecary
117 year old Longfoot construction, small sized
Location: Smonby
Owned by: Vardaril Tyler
A small half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Christopher Tyler | 10 | Male | Human | He is a human child with amber eyes, a strawberry quiff, and light brown skin. | |
Dolpuc Tyler | Druid | 41 | Male | Human | He is an adult human with amber eyes, very short dyed bright orange hair, stubble, and dark brown skin. |
Dudoius Griffiths | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with blue eyes, scruffy blond hair, and light pink skin. |
Idonea Tyler | Housekeeper | 37 | Female | Human | She is an adult human with amber eyes, long black and grey streaked hair with a fringe cut, and medium brown skin. |
Idris Tyler | 0 | Male | Human | He is an infant human with amber eyes, a bald head, and medium brown skin. | |
Vardaril Tyler | Arch-Druid | 62 | Female | Elf | She is an adolescent elf with green eyes, long curly light-brown hair, and golden skin. |
Wilibfo Tyler the 2nd | 3 | Male | Human | He is a human child with amber eyes, short black hair, and medium brown skin. | |
Yolaca Cristion | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, long styled dark-brown hair, and medium brown skin. |
Family Tree
- Vardaril Tyler nee Silverhsyr (♀/62)
- Dolpuc Tyler (♂/41/Vardaril's father in-law's grandson) + Idonea Tyler nee Cristion (♀/37/Vardaril's father in-law's granddaughter in-law)
- Christopher Tyler (♂/10/Vardaril's father in-law's great-grand-child)
- Wilibfo Tyler the 2nd (♂/3/Vardaril's father in-law's great-grand-child)
- Idris Tyler (♂/0/Vardaril's father in-law's great-grand-child)
Items for sale
At this location, items are priced between 90% and 119% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 91 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |