Drapier-Vincent's Apothecary
165 year old Human construction, medium sized
Location: Wirkscliffe
Owned by: Boscoman Drapier-Vincent
A brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amanda Burr | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, dark-brown hair in a plait, and light brown skin. |
Boscoman Drapier-Vincent | Arch-Druid | 74 | Male | Human | He is an elderly human with grey eyes, a bald head, a long beard, and olive skin. |
Colin Washburn the 2nd | 0 | Male | Human | He is an infant human with green eyes, wisps of blond hair, and pale white skin. | |
Della Gorham-Wilkins | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with amber eyes, long tied back auburn hair, and olive skin. |
Laurence Washburn | Druid | 42 | Male | Human | He is an adult human with hazel eyes, light-brown hair in braids, a clean shaven face, and medium brown skin. |
Leonard Washburn | 11 | Male | Human | He is a human child with hazel eyes, short curly light-brown hair, and medium brown skin. | |
May Washburn | Housekeeper | 38 | Female | Human | She is an adult human with green eyes, short blond hair, and pale white skin. |
Nannie Washburn | 6 | Female | Human | She is a human child with green eyes, long curly blond hair, and pale white skin. | |
Phyllis Duncan | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, short auburn hair in a side parting, and olive skin. |
Rena Washburn | 3 | Female | Human | She is a human child with hazel eyes, shoulder-length light-brown hair, and medium brown skin. |
Family Tree
- Boscoman Drapier-Vincent (♂/74)
- May Washburn nee Drapier-Vincent (♀/38/Boscoman's daughter) + Laurence Washburn (♂/42/Boscoman's son in-law)
- Leonard Washburn (♂/11/Boscoman's grandson)
- Nannie Washburn (♀/6/Boscoman's granddaughter)
- Rena Washburn (♀/3/Boscoman's granddaughter)
- Colin Washburn the 2nd (♂/0/Boscoman's grandson)
Items for sale
At this location, items are priced between 87% and 89% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 400 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
2 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |