Drapier-Vincent's Apothecary

165 year old Human construction, medium sized

Location: Wirkscliffe

Owned by: Boscoman Drapier-Vincent

A brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amanda Burr Arch-Druid's Apprentice 13 Female Human She is an adolescent human with grey eyes, dark-brown hair in a plait, and light brown skin.
Boscoman Drapier-Vincent Arch-Druid 74 Male Human He is an elderly human with grey eyes, a bald head, a long beard, and olive skin.
Colin Washburn the 2nd 0 Male Human He is an infant human with green eyes, wisps of blond hair, and pale white skin.
Della Gorham-Wilkins Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, long tied back auburn hair, and olive skin.
Laurence Washburn Druid 42 Male Human He is an adult human with hazel eyes, light-brown hair in braids, a clean shaven face, and medium brown skin.
Leonard Washburn 11 Male Human He is a human child with hazel eyes, short curly light-brown hair, and medium brown skin.
May Washburn Housekeeper 38 Female Human She is an adult human with green eyes, short blond hair, and pale white skin.
Nannie Washburn 6 Female Human She is a human child with green eyes, long curly blond hair, and pale white skin.
Phyllis Duncan Arch-Druid's Apprentice 14 Female Human She is an adolescent human with grey eyes, short auburn hair in a side parting, and olive skin.
Rena Washburn 3 Female Human She is a human child with hazel eyes, shoulder-length light-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 89% of their base value.

Available Price Value Item Rarity Description
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 1,800 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 440 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 87 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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