Barnett's Apothecary

683 year old Human construction, small sized

Location: Uttoxestead

Owned by: Nelson Barnett

A small brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Louie Lloyd Arch-Druid's Apprentice 17 Female Human She is an adolescent human with hazel eyes, long tied back dark-brown hair, and medium brown skin.
Mayme Barnett Housekeeper 36 Female Human She is an adult human with grey eyes, long curly auburn hair, and light pink skin.
Nelson Barnett Arch-Druid 60 Male Human He is an elderly human with brown eyes (the right of which is glass), a dyed auburn quiff, a long beard, and medium brown skin.
Rogerus Barnett the 2nd Housekeeper 29 Male Human He is an adult human with amber eyes, short curly auburn hair, a clean shaven face, and medium brown skin.
Teana Barnett Housekeeper 37 Female Otterfolk She is an adult otterfolk with grey eyes (behind a pair of spectacles) and dark brown fur with light brown stripes.
Turbertus Franklin Arch-Druid's Apprentice 16 Male Human He is an adolescent human with brown eyes, dyed brown hair in a bun, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 98% of their base value.

Available Price Value Item Rarity Description
1 86 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
4 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 280 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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