Barnett's Apothecary
683 year old Human construction, small sized
Location: Uttoxestead
Owned by: Nelson Barnett
A small brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Louie Lloyd | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with hazel eyes, long tied back dark-brown hair, and medium brown skin. |
Mayme Barnett | Housekeeper | 36 | Female | Human | She is an adult human with grey eyes, long curly auburn hair, and light pink skin. |
Nelson Barnett | Arch-Druid | 60 | Male | Human | He is an elderly human with brown eyes (the right of which is glass), a dyed auburn quiff, a long beard, and medium brown skin. |
Rogerus Barnett the 2nd | Housekeeper | 29 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, a clean shaven face, and medium brown skin. |
Teana Barnett | Housekeeper | 37 | Female | Otterfolk | She is an adult otterfolk with grey eyes (behind a pair of spectacles) and dark brown fur with light brown stripes. |
Turbertus Franklin | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, dyed brown hair in a bun, and black skin. |
Family Tree
- Nelson Barnett (♂/60)
- Mayme Barnett (♀/36/Nelson's daughter) + Teana Barnett nee Teypup (♀/37/Nelson's daughter in-law)
- Rogerus Barnett the 2nd (♂/29/Nelson's son)
Items for sale
At this location, items are priced between 92% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 95 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |