Vincent's Enchanted Magic Trinkets Emporium
14 year old Halfling construction, small sized
Location: Valdshire
Owned by: Jemimsa Vincent
A newly built cob-walled house. A fat tortoiseshell moggy lies lazily near the entrance. It's nametag says "Tantara." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Jemimsa Vincent | Shopkeep | 45 | Female | Halfling | She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a bun, and dark brown skin. |
| Ortioc Vincent | Housekeeper | 57 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin. |
| Rorimdin Gaukhill-Hobbs | Shopkeep's Apprentice | 19 | Male | Halfling | He is an adolescent halfling with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Family Tree
- Jemimsa Vincent nee Frederick (♀/45) + Ortioc Vincent (♂/57/Jemimsa's husband)
Items for sale
At this location, items are priced between 86% and 110% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | 501 - 5,000 gp | Bowl of commanding water elementals | rare | While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the spell. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. |
| 1 | Negotiable | Disappearing book of navigation common poetry | uncommon | A book containing poetry written in common. If you read one of the poems aloud, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the book goes missing the next time it is stowed away. |
| 1 | Negotiable | Fleek's pristine book of reminiscing tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The tickets is in pristine condition. |
| 1 | Negotiable | The giving dice of Rust Monster disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.