Vincent's Enchanted Magic Trinkets Emporium
14 year old Halfling construction, small sized
Location: Valdshire
Owned by: Jemimsa Vincent
A newly built cob-walled house. A fat tortoiseshell moggy lies lazily near the entrance. It's nametag says "Tantara." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Jemimsa Vincent | Shopkeep | 45 | Female | Halfling | She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a bun, and dark brown skin. |
| Ortioc Vincent | Housekeeper | 57 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin. |
| Rorimdin Gaukhill-Hobbs | Shopkeep's Apprentice | 19 | Male | Halfling | He is an adolescent halfling with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Family Tree
- Jemimsa Vincent nee Frederick (♀/45) + Ortioc Vincent (♂/57/Jemimsa's husband)
Items for sale
At this location, items are priced between 86% and 110% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Chimera figurehead of lavish soothing | uncommon | A ship's figurehead in the shape of a Chimera. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Chimera figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
| 1 | Negotiable | Dull medal of darkvision | uncommon | This medal was awarded for bravery defending Coskiura. When polished, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This medal seems boring somehow. |
| 1 | 501 - 5,000 gp | Ioun stone (reserve) | rare |
Requires attunement. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Reserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 - 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.