Alwinus' Apothecary
768 year old Human construction, small sized
Location: Croswell
Owned by: Alwinus Foster
A 1st Century brick house with an blue door. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alwinus Foster | Arch-Druid | 54 | Male | Human | He is an elderly human with grey eyes (the left of which is glass), a horseshoe of silver hair, stubble, and pale white skin. |
Caleb Foster | Housekeeper | 46 | Male | Human | He is an adult human with grey eyes, short strawberry hair, a clean shaven face, and pale white skin. |
Glóórói Meek Foster the 2nd | 1 | Male | Longfoot | He is an infant longfoot with green eyes, a bald head, and light pink skin. | |
Linda Trouwuax | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, short auburn hair, and light brown skin. |
Lucia Foster | Housekeeper | 54 | Female | Longfoot | She is an adult longfoot with brown eyes, long styled black hair, and dark brown skin. |
Maxiana Foster | Housekeeper | 38 | Female | Halfling | She is an adult halfling with blue eyes, short curly blond hair, and light pink skin. |
Maxim Foster | 99 | Female | Halfling | She is an elderly halfling with blue eyes, scruffy white hair, and light brown skin. | |
Philippus Gardbody | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, light-brown hair worn in a rounded bowl cut, and light pink skin. |
Wydo Hewitt-Simmons | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, scruffy light-brown hair, and medium brown skin. |
Family Tree
- Alwinus Foster (♂/54)
- Maxim Foster nee Ode (♀/99/Alwinus' great-uncle's wife)
- Lucia Foster (♀/54/Alwinus' cousin 1x removed)
- Maxiana Foster nee Pope (♀/38/Alwinus' sister in-law) + Caleb Foster (♂/46/Alwinus' brother)
- Glóórói Meek Foster the 2nd (♂/1/Alwinus' nephew)
Items for sale
At this location, items are priced between 106% and 113% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 95 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 550 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |