Amellva's Magic Trinkets Emporium
796 year old Halfling construction, medium sized
Location: Pandton
Owned by: Amellva Barrow-Hartley
A Cob-walled home with round windows. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alfrisa Barrow | Shopkeep's Assistant | 84 | Female | Halfling | She is an elderly halfling with amber eyes, dyed blond hair in a plait, and light pink skin. |
| Amellva Barrow-Hartley | Shopkeep | 48 | Female | Halfling | She is an adult halfling with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
| Briffo Small | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with blue eyes, short curly brown hair, and light brown skin. |
| Fastud Barrow-Holden | 0 | Male | Halfling | He is an infant halfling with green eyes, a bald head, and light brown skin. | |
| Grimba Barrow | 88 | Male | Halfling | He is an elderly halfling with brown eyes, grey hair in a ponytail, bushy sideburns, and medium brown skin. | |
| Gundan Barrow-Hartley | Housekeeper | 46 | Male | Tiefling | He is an adult tiefling with red eyes (behind a pair of spectacles), dyed blond hair in a plait, stubble, and brick-red skin. He has curved horns. |
| Hamfastus Barrow | Housekeeper | 77 | Male | Halfling | He is an adult halfling with hazel eyes, balding brown hair, bushy sideburns, and medium brown skin. |
| Isengfo Barrow-Holden | 5 | Male | Halfling | He is a halfling child with grey eyes, shoulder-length strawberry hair, and light pink skin. | |
| Marcduc Barrow-Holden | Housekeeper | 43 | Male | Longfoot | He is an adult longfoot with amber eyes, strawberry hair in braids, a clean shaven face, and light pink skin. |
| Matildara Barrow-Holden | Tutor | 37 | Female | Halfling | She is an adult halfling with blue eyes, short blond hair in a side parting, and light pink skin. |
| Roderiballbo Miles-Denton | Shopkeep's Apprentice | 15 | Male | Longfoot | He is an adolescent longfoot with grey eyes, short curly dark-brown hair, and light brown skin. |
Family Tree
- Alfrisa Barrow nee Holden-Draper (♀/84/Amellva's mother) + Hamfastus Barrow (♂/77/Amellva's father)
- Amellva Barrow-Hartley nee Barrow (♀/48) + Gundan Barrow-Hartley nee Hartley (♂/46/Amellva's husband)
- Matildara Barrow-Holden nee Barrow (♀/37/Amellva's sister) + Marcduc Barrow-Holden nee Holden (♂/43/Amellva's brother in-law)
- Isengfo Barrow-Holden (♂/5/Amellva's nephew)
- Fastud Barrow-Holden (♂/0/Amellva's nephew)
- Grimba Barrow (♂/88/Amellva's uncle)
Items for sale
At this location, items are priced between 86% and 95% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Candle of heavy darkness | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle. |
| 1 | Negotiable | Caspio's disappearing symbol of reminiscing | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away. |
| 1 | Negotiable | Concealable shoe of navigation | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Dull book of melody common poetry | uncommon | A book containing poetry written in common. If you read one of the poems aloud, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the book. This property cannot be used again until after a long rest. This book seems boring somehow. |
| 1 | Negotiable | Fleek's book of Death Dog disguise tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Death Dog for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. |
| 1 | Negotiable | Light quill of soothing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you regain 1d4 hit-points. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
| 1 | Negotiable | Over-sized purse of mana | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pouch is twice as large as an average pouch. |
| 1 | 101 - 500 gp | Pearl of power | uncommon |
Requires attunement. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn |
| 1 | Negotiable | Poisonous cup of awareness | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | The lucky duck of instant party | uncommon | A duck made of cloth and leather. When squeezed, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Winter Wolf figurehead of humming common tongue | uncommon | A ship's figurehead in the shape of a Winter Wolf. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Winter Wolf figurehead attached, if you concentrate your mind, you can speak and understand common for the next day. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.