Amellva's Magic Trinkets Emporium

796 year old Halfling construction, medium sized

Location: Pandton

Owned by: Amellva Barrow-Hartley

A Cob-walled home with round windows. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfrisa Barrow Shopkeep's Assistant 84 Female Halfling She is an elderly halfling with amber eyes, dyed blond hair in a plait, and light pink skin.
Amellva Barrow-Hartley Shopkeep 48 Female Halfling She is an adult halfling with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin.
Briffo Small Shopkeep's Apprentice 17 Male Human He is an adolescent human with blue eyes, short curly brown hair, and light brown skin.
Fastud Barrow-Holden 0 Male Halfling He is an infant halfling with green eyes, a bald head, and light brown skin.
Grimba Barrow 88 Male Halfling He is an elderly halfling with brown eyes, grey hair in a ponytail, bushy sideburns, and medium brown skin.
Gundan Barrow-Hartley Housekeeper 46 Male Tiefling He is an adult tiefling with red eyes (behind a pair of spectacles), dyed blond hair in a plait, stubble, and brick-red skin. He has curved horns.
Hamfastus Barrow Housekeeper 77 Male Halfling He is an adult halfling with hazel eyes, balding brown hair, bushy sideburns, and medium brown skin.
Isengfo Barrow-Holden 5 Male Halfling He is a halfling child with grey eyes, shoulder-length strawberry hair, and light pink skin.
Marcduc Barrow-Holden Housekeeper 43 Male Longfoot He is an adult longfoot with amber eyes, strawberry hair in braids, a clean shaven face, and light pink skin.
Matildara Barrow-Holden Tutor 37 Female Halfling She is an adult halfling with blue eyes, short blond hair in a side parting, and light pink skin.
Roderiballbo Miles-Denton Shopkeep's Apprentice 15 Male Longfoot He is an adolescent longfoot with grey eyes, short curly dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 95% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Concealable glove of Grick disguise uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the glove is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Hippogriff figurehead of poisonous glowing uncommon A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the figurehead's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Light medal of mana uncommon This medal was awarded for bravery defending Jatrad. When polished, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Needy knock lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.
1 Negotiable Over-sized life saving chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "theory". The stick is long enough to write "theory" 6 times. When you use the stick to write the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The chalk is twice as large as an average chalk.
1 Negotiable Pristine quill of darkvision uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The feather is in pristine condition.
1 Negotiable Robust fireworks of blink uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means.
1 Negotiable Sands of small awareness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The timer is half the size of a typical timer.
1 49 gp 52 gp Shortbow +1 uncommon A Simple Ranged weapon. 1d6 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Shortbow.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Unreliable amber melody fish uncommon A small fish carved of amber. A command word "audience" is scratched on the design. If you speak the word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the fish. This property cannot be used again until after a long rest. When the fish's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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