Amellva's Magic Trinkets Emporium

796 year old Halfling construction, medium sized

Location: Pandton

Owned by: Amellva Barrow-Hartley

A Cob-walled home with round windows. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfrisa Barrow Shopkeep's Assistant 84 Female Halfling She is an elderly halfling with amber eyes, dyed blond hair in a plait, and light pink skin.
Amellva Barrow-Hartley Shopkeep 48 Female Halfling She is an adult halfling with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin.
Briffo Small Shopkeep's Apprentice 17 Male Human He is an adolescent human with blue eyes, short curly brown hair, and light brown skin.
Fastud Barrow-Holden 0 Male Halfling He is an infant halfling with green eyes, a bald head, and light brown skin.
Grimba Barrow 88 Male Halfling He is an elderly halfling with brown eyes, grey hair in a ponytail, bushy sideburns, and medium brown skin.
Gundan Barrow-Hartley Housekeeper 46 Male Tiefling He is an adult tiefling with red eyes (behind a pair of spectacles), dyed blond hair in a plait, stubble, and brick-red skin. He has curved horns.
Hamfastus Barrow Housekeeper 77 Male Halfling He is an adult halfling with hazel eyes, balding brown hair, bushy sideburns, and medium brown skin.
Isengfo Barrow-Holden 5 Male Halfling He is a halfling child with grey eyes, shoulder-length strawberry hair, and light pink skin.
Marcduc Barrow-Holden Housekeeper 43 Male Longfoot He is an adult longfoot with amber eyes, strawberry hair in braids, a clean shaven face, and light pink skin.
Matildara Barrow-Holden Tutor 37 Female Halfling She is an adult halfling with blue eyes, short blond hair in a side parting, and light pink skin.
Roderiballbo Miles-Denton Shopkeep's Apprentice 15 Male Longfoot He is an adolescent longfoot with grey eyes, short curly dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 95% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cursed glove of mana uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Halganon's annoying symbol of melody uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the symbol. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is direction!" when you use it's property.
1 Negotiable Humming belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The belt makes a very slight humming sound at all times.
1 Negotiable Manticore figurehead of light blink uncommon A ship's figurehead in the shape of a Manticore. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Manticore figurehead attached, if you concentrate your mind, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The figurehead feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable The warm dice of quiet uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The dice is warm to the touch.
1 5 gp 5 sp 6 gp Whip +1 uncommon A Martial Melee weapon. 1d4 + 1 slashing damage. Range: 5. Properties: Finesse, Reach, Magic

You have a +1 bonus to your attack and damage when wielding this Whip.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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