Amellva's Magic Trinkets Emporium
796 year old Halfling construction, medium sized
Location: Pandton
Owned by: Amellva Barrow-Hartley
A Cob-walled home with round windows. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfrisa Barrow | Shopkeep's Assistant | 84 | Female | Halfling | She is an elderly halfling with amber eyes, dyed blond hair in a plait, and light pink skin. |
Amellva Barrow-Hartley | Shopkeep | 48 | Female | Halfling | She is an adult halfling with brown eyes, long dark-brown hair tied back in a knot, and medium brown skin. |
Briffo Small | Shopkeep's Apprentice | 17 | Male | Human | He is an adolescent human with blue eyes, short curly brown hair, and light brown skin. |
Fastud Barrow-Holden | 0 | Male | Halfling | He is an infant halfling with green eyes, a bald head, and light brown skin. | |
Grimba Barrow | 88 | Male | Halfling | He is an elderly halfling with brown eyes, grey hair in a ponytail, bushy sideburns, and medium brown skin. | |
Gundan Barrow-Hartley | Housekeeper | 46 | Male | Tiefling | He is an adult tiefling with red eyes (behind a pair of spectacles), dyed blond hair in a plait, stubble, and brick-red skin. He has curved horns. |
Hamfastus Barrow | Housekeeper | 77 | Male | Halfling | He is an adult halfling with hazel eyes, balding brown hair, bushy sideburns, and medium brown skin. |
Isengfo Barrow-Holden | 5 | Male | Halfling | He is a halfling child with grey eyes, shoulder-length strawberry hair, and light pink skin. | |
Marcduc Barrow-Holden | Housekeeper | 43 | Male | Longfoot | He is an adult longfoot with amber eyes, strawberry hair in braids, a clean shaven face, and light pink skin. |
Matildara Barrow-Holden | Tutor | 37 | Female | Halfling | She is an adult halfling with blue eyes, short blond hair in a side parting, and light pink skin. |
Roderiballbo Miles-Denton | Shopkeep's Apprentice | 15 | Male | Longfoot | He is an adolescent longfoot with grey eyes, short curly dark-brown hair, and light brown skin. |
Family Tree
- Alfrisa Barrow nee Holden-Draper (♀/84/Amellva's mother) + Hamfastus Barrow (♂/77/Amellva's father)
- Amellva Barrow-Hartley nee Barrow (♀/48) + Gundan Barrow-Hartley nee Hartley (♂/46/Amellva's husband)
- Matildara Barrow-Holden nee Barrow (♀/37/Amellva's sister) + Marcduc Barrow-Holden nee Holden (♂/43/Amellva's brother in-law)
- Isengfo Barrow-Holden (♂/5/Amellva's nephew)
- Fastud Barrow-Holden (♂/0/Amellva's nephew)
- Grimba Barrow (♂/88/Amellva's uncle)
Items for sale
At this location, items are priced between 86% and 95% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Disappearing silver mana penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away. |
1 | Negotiable | Fleek's over-sized book of Harpy disguise tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The tickets is twice as large as an average tickets. |
1 | 101 - 500 gp | Gem of brightness | uncommon | This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
1 | Negotiable | Halganon's symbol of glowing | uncommon | A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. |
1 | Negotiable | Lucky fireworks of warming | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Pristine amber critters fish | uncommon | A small fish carved of amber. A command word "freedom" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The fish is in pristine condition. |
1 | Negotiable | Sands of lavish life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
1 | Negotiable | Subtle crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The crown is hidden from detect magic. |
1 | Negotiable | Truthful quill of quiet | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the feather's property you cannot tell a deliberate lie for 1 hour. |
1 | Negotiable | Unreliable medal of navigation | uncommon | This medal was awarded for bravery defending Tesmela. When polished, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the medal's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
1 | Negotiable | Warm belt of darkness | uncommon | This leather belt is embossed with runes. When removed a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The belt is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.