Edrahon's Apothecary

787 year old Elf construction, small sized

Location: Ellaant

Owned by: Edrahon the Second

A small hardwood cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Edrahon the Second Arch-Druid 362 Male Elf He is an adult elf with grey eyes, balding strawberry hair, and grey skin.
Orod Arch-Druid's Apprentice 71 Male Elf He is an adolescent elf with blue eyes, blond hair in a bun, and grey skin.
Oropherros Arch-Druid's Apprentice 57 Male Elf He is an adolescent elf with brown eyes, long black hair with a fringe cut, and black skin.
Thiennel the Second Housekeeper 401 Female Elf She is an adult elf with grey eyes, strawberry hair in a bun, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 114% of their base value.

Available Price Value Item Rarity Description
1 100 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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