Beardsley's Apothecary

220 year old Human construction, medium sized

Location: Eastford

Owned by: Harriott Beardsley

The wooden beams on this 6th Century home are painted olive. The building has a creeping vine with blooming teal flowers. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Avilina Tovy 4 Female Human She is a human child with amber eyes, short dark-brown hair, and medium brown skin.
Cecilia Tovy Housekeeper 33 Female Human She is an adult human with brown eyes, dyed black hair in a ponytail, and dark brown skin.
Ellen Tovy Druid 33 Female Human She is an adult human with amber eyes, short curly dark-brown hair, and light brown skin.
Harriott Beardsley Arch-Druid 51 Female Human She is an elderly human with amber eyes, thin scruffy white hair, and olive skin.
Hunfridus Tovy Housekeeper 40 Male Human He is an adult human with amber eyes, short dark-brown hair in a side parting, a clean shaven face, and medium brown skin.
Lettice Shane Arch-Druid's Apprentice 17 Female Human She is an adolescent human with blue eyes, long flowing brown hair, and light brown skin.
Matthias Tovy Housekeeper 38 Male Human He is an adult human with hazel eyes, short curly dyed brown hair, a soulpatch, and medium brown skin.
Norman Tovy the 2nd 8 Male Human He is a human child with brown eyes, long curly brown hair, and medium brown skin.
Redvers Beardsley the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with amber eyes, auburn hair in a bun, and light brown skin.
Reginald Tovy 5 Male Human He is a human child with grey eyes, scruffy dark-brown hair, and light brown skin.
Sean Beardsley Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dark-brown hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 107% of their base value.

Available Price Value Item Rarity Description
2 280 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 320 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 450 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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