Latebrow's Magical Magic Trinkets Emporium

15 year old Human construction, medium sized

Location: Olcoton

Owned by: Solomon Latebrow

A newly built half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ada Latebrow Medic 34 Male Human He is an adult human with amber eyes, short blond hair in a side parting, bushy sideburns, and pale white skin.
Fargmorg Latebrow-Whitnose 8 Female Human She is a human child with grey eyes, strawberry hair in a bun, and olive skin.
Fizzglerm Latebrow 4 Male Human He is a human child with grey eyes, scruffy brown hair, and light brown skin.
Katharine Latebrow-Whitnose Housekeeper 40 Female Human She is an adult human with hazel eyes, scruffy light-brown hair, and medium brown skin.
Noel Pipeward Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short dyed black hair, and medium brown skin.
Odovacarogo Latebrow Shopkeep's Apprentice 13 Male Human He is an adolescent human with green eyes, short light-brown hair, and olive skin.
Óini Latebrow-Whitnose 7 Female Human She is a human child with grey eyes, long brown hair tied back in a knot, and light brown skin.
Olivia Whitnose Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back strawberry hair, and light pink skin.
Solomon Latebrow Shopkeep 51 Male Human He is an elderly human with grey eyes, silver hair in braids, bushy sideburns, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 117% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of cursed chilling uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Cold silver reminiscing penny uncommon This silver penny has the crest of Kestiobar on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The coin is cold to the touch.
1 Negotiable Fleek's dull book of truesight tickets uncommon A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain truesight for 1 minute. This property cannot be used again until after a long rest. This tickets seems boring somehow.
1 Negotiable Glove of awareness uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest.
1 Negotiable Humming wand of mana uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The wand makes a very slight humming sound at all times.
1 Negotiable Needy shoe of soothing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Robust belt of calming uncommon This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. The belt cannot be destroyed by non-magical means.
1 280 gp 250 gp Scroll of Suggestion uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small amber instant party fish uncommon A small fish carved of amber. A command word "environment" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The fish is half the size of a typical fish.
1 Negotiable Truthful crown of the warming king uncommon A smooth silver band, when placed upon the head the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm fireworks of Cockatrice disguise uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The firework is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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