Latebrow's Magical Magic Trinkets Emporium

15 year old Human construction, medium sized

Location: Olcoton

Owned by: Solomon Latebrow

A newly built half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ada Latebrow Medic 34 Male Human He is an adult human with amber eyes, short blond hair in a side parting, bushy sideburns, and pale white skin.
Fargmorg Latebrow-Whitnose 8 Female Human She is a human child with grey eyes, strawberry hair in a bun, and olive skin.
Fizzglerm Latebrow 4 Male Human He is a human child with grey eyes, scruffy brown hair, and light brown skin.
Katharine Latebrow-Whitnose Housekeeper 40 Female Human She is an adult human with hazel eyes, scruffy light-brown hair, and medium brown skin.
Noel Pipeward Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short dyed black hair, and medium brown skin.
Odovacarogo Latebrow Shopkeep's Apprentice 13 Male Human He is an adolescent human with green eyes, short light-brown hair, and olive skin.
Óini Latebrow-Whitnose 7 Female Human She is a human child with grey eyes, long brown hair tied back in a knot, and light brown skin.
Olivia Whitnose Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back strawberry hair, and light pink skin.
Solomon Latebrow Shopkeep 51 Male Human He is an elderly human with grey eyes, silver hair in braids, bushy sideburns, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 117% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Giving book of melody halfling poetry uncommon A book containing poetry written in halfling. If you read one of the poems aloud, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the book. This property cannot be used again until after a long rest. After 100 days, the book's property stops working. If the book finds a new owner that has not owned it before, the property will work again.
1 Negotiable Kalis's disappearing symbol of blink uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away.
1 Negotiable Light shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky amber darkness fish uncommon A small fish carved of amber. A command word "map" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Pristine belt of truesight uncommon This leather belt is embossed with runes. When removed you gain truesight for 1 minute. This property cannot be used again until after a long rest. The belt is in pristine condition.
1 230 gp 250 gp Scroll of Silence uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The annoying wizard's hat of reminiscing uncommon This wizard's hat has it's command word "policy" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The hat loudly shouts "The secret is policy!" when you use it's property.
1 Negotiable Unreliable silver calming penny uncommon This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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