Latebrow's Magical Magic Trinkets Emporium

15 year old Human construction, medium sized

Location: Olcoton

Owned by: Solomon Latebrow

A newly built half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ada Latebrow Medic 34 Male Human He is an adult human with amber eyes, short blond hair in a side parting, bushy sideburns, and pale white skin.
Fargmorg Latebrow-Whitnose 8 Female Human She is a human child with grey eyes, strawberry hair in a bun, and olive skin.
Fizzglerm Latebrow 4 Male Human He is a human child with grey eyes, scruffy brown hair, and light brown skin.
Katharine Latebrow-Whitnose Housekeeper 40 Female Human She is an adult human with hazel eyes, scruffy light-brown hair, and medium brown skin.
Noel Pipeward Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short dyed black hair, and medium brown skin.
Odovacarogo Latebrow Shopkeep's Apprentice 13 Male Human He is an adolescent human with green eyes, short light-brown hair, and olive skin.
Óini Latebrow-Whitnose 7 Female Human She is a human child with grey eyes, long brown hair tied back in a knot, and light brown skin.
Olivia Whitnose Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back strawberry hair, and light pink skin.
Solomon Latebrow Shopkeep 51 Male Human He is an elderly human with grey eyes, silver hair in braids, bushy sideburns, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 117% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Concealable wand of instant party uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the wand is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull purse of truesight uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain truesight for 1 minute. This property cannot be used again until after a long rest. This pouch seems boring somehow.
1 97 gp 102 gp Greatsword +1 uncommon A Martial Melee weapon. 2d6 + 1 slashing damage. Range: 5. Properties: Heavy, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Greatsword.
The craftmanship of this weapon identifies it as a masterwork.
6 lbs.
1 Negotiable Lavish silver knock penny uncommon This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Light wrist bands of calming uncommon This magical bracer is embossed with the command word, "understanding". When spoken by the wearer, you feel at peace. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Sands of giving haste uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the timer's property stops working. If the timer finds a new owner that has not owned it before, the property will work again.
1 Negotiable The cold duck of quiet uncommon A duck made of cloth and leather. When squeezed, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The duck is cold to the touch.
1 Negotiable Unreliable cup of darkvision uncommon This simple wooden cup appears completely unremarkable. When drunk from, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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