Whitnose's Apothecary
159 year old Longfoot construction, large sized
Location: Olcoton
Owned by: Nintnorg Whitnose
A historic 7th Century cottage. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Augusta Whitnose | 3 | Female | Human | She is a human child with brown eyes, long curly black hair, and medium brown skin. | |
Berengarius Pipeward | Housekeeper | 23 | Male | Human | He is an adult human with amber eyes, blond hair in a bun, a clean shaven face, and pale white skin. |
Glorn Farechild | 67 | Male | Human | He is an elderly human with brown eyes, a bald head, a long beard, and dark brown skin. | |
Howell Pipeward | 54 | Male | Human | He is an elderly human with amber eyes, silver hair in a ponytail, a long beard, and medium brown skin. | |
Letitia Fairchild-Farechild | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, long curly dark-brown hair, and light brown skin. |
Lionel Pope-Clarke | 4 | Male | Human | He is a human child with brown eyes, a dark-brown quiff, and medium brown skin. | |
Mathilda Whitnose | 52 | Female | Human | She is an elderly human with grey eyes, long strawberry hair tied back in a knot, and pale white skin. | |
Maurice Pope-Clarke | Housekeeper | 35 | Male | Human | He is an adult human with brown eyes, short brown hair, a full beard, and medium brown skin. |
Nintnorg Whitnose | Arch-Druid | 54 | Female | Human | She is an elderly human with amber eyes, strawberry hair in a ponytail, and pale white skin. |
Owen Swain | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with brown eyes, long curly dyed auburn hair, and medium brown skin. |
Rulutee Clarke-Burrowworthy | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, scruffy dark-brown hair, and light brown skin. |
Victoria Godestone-Whitnose | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in braids, and light pink skin. |
Willis Pipeward | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with hazel eyes, scruffy dark-brown hair, and medium brown skin. |
Family Tree
- Nintnorg Whitnose (♀/54)
- Glorn Farechild (♂/67/Nintnorg's uncle)
- Howell Pipeward (♂/54/Nintnorg's brother in-law) + Mathilda Whitnose (♀/52/Nintnorg's sister)
- Berengarius Pipeward (♂/23/Nintnorg's nephew)
- Maurice Pope-Clarke (♂/35/Nintnorg's son in-law)
- Lionel Pope-Clarke (♂/4/Nintnorg's grandson)
- Augusta Whitnose (♀/3/Nintnorg's granddaughter)
Items for sale
At this location, items are priced between 88% and 89% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 80 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 440 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 530 gp | 600 gp | Potion of invisibility | very rare | This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. |
1 | 89 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |