Bofluin's Quality Magic Forge

798 year old Dwarf construction, small sized

Location: Limestonepass

Owned by: Bofluin Forgepick

These natural caverns and tunnels serve as a small family home. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Bofluin Forgepick Master Magesmith 219 Male Dwarf He is an elderly dwarf with amber eyes, a bald head, a big bushy beard, and olive skin.
Frerbun Forgepick Magesmith 79 Female Dwarf She is an adult dwarf with green eyes, dyed green hair in a plait, a full beard tied in two braids, and pale white skin.
Glóóni Forgepick Housekeeper 183 Female Dwarf She is an adult dwarf with brown eyes, long brown and grey streaked hair with a fringe cut, a big bushy beard, and medium brown skin.
Óihal Forgepick Housekeeper 107 Male Dwarf He is an adult dwarf with brown eyes, balding dyed black hair, a big bushy beard, and black skin.
Thoralin Forgepick Housekeeper 100 Male Dwarf He is an adult dwarf with brown eyes, a bald head, a big bushy beard, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 109% of their base value.

Available Price Value Item Rarity Description Weight
1 46 gp 43 gp Berserker Flail rare Requires attunement.

A Martial Melee weapon. 1d8 + 1 bludgeoning damage. Range: 5. Properties: Magic

You have a +1 bonus to your attack and damage when wielding this Flail.
While you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse: This Flail is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Flail, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the Flail is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the Flail. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
2 lbs.
1 150 gp 173 gp Chain Mail +1 rare Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks.

You have a bonus to +1 AC while wearing this armor.
55 lbs.
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