Bifun's Mysterious Apothecary
52 year old Dwarf construction, small sized
Location: Limestonepass
Owned by: Bifun Silverseeker
A small brick house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bifun Silverseeker | Arch-Druid | 113 | Female | Dwarf | She is an adult dwarf with grey eyes, dyed black hair in a ponytail, a big bushy beard, and light pink skin. |
Dwaliwin Silverseeker | Housekeeper | 137 | Female | Dwarf | She is an adult dwarf with hazel eyes, very short brown hair, a long beard, and medium brown skin. |
Náiuith Forgepick | Arch-Druid's Apprentice | 17 | Female | Dwarf | She is an adolescent dwarf with green eyes, strawberry hair in a ponytail, a long beard, and pale white skin. |
Family Tree
- Bifun Silverseeker (♀/113) + Dwaliwin Silverseeker nee Stonehand (♀/137/Bifun's wife)
Items for sale
At this location, items are priced between 87% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 89 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |