Joshua's Bazaar Emporium

106 year old Human construction, small sized

Location: Ipsend

Owned by: Joshua Petty

The wooden beams on this 7th Century home are painted maroon. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bertram Petty Shopkeep's Assistant 22 Male Human He is an adult human with brown eyes, a black quiff, a petite handlebar moustache, and dark brown skin.
Caleb Petty 9 Male Human He is a human child with grey eyes, short auburn hair in a side parting, and olive skin.
Joshua Petty Shopkeep 42 Male Human He is an adult human with grey eyes, a shaved head, a full beard, and olive skin.
Leonora Petty Housekeeper 44 Female Human She is an adult human with grey eyes, strawberry hair in a mohawk, and olive skin.
Margareta Petty 6 Female Human She is a human child with grey eyes, scruffy auburn hair, and olive skin.
Martinus Petty Housekeeper 21 Male Human He is an adult human with grey eyes, scruffy red hair, a long beard, and light pink skin.
Martinus Petty 6 Male Human He is a human child with green eyes, scruffy light-brown hair, and olive skin.
Nanny Petty Shopkeep's Assistant 21 Female Human She is an adult human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin.
Rufus Petty 11 Male Human He is a human child with grey eyes, scruffy auburn hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 112% of their base value.

Available Price Value Item Description Weight
3 5 gp 5 sp 5 gp Clothes, costume 4 lbs.
1 9 sp 6 cp 1 gp Hammer 3 lbs.
2 5 gp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 sp 1 sp Ladder (10-foot) 25 lbs.
2 110 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
3 1 gp 1 sp 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 5 sp 2 cp 5 sp Sealing wax
1 6 cp 5 cp Signal whistle
Send Feedback