Fingeth's Magic Trinkets Emporium
798 year old Elf construction, medium sized
Location: Eldal Tortel
Owned by: Fingeth Amrophleg Mistrivvitan
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anduor Omber | Housekeeper | 165 | Male | Elf | He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin. |
Angreg Finarfinnor Torngan | Shopkeep's Assistant | 287 | Male | Elf | He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin. |
Celebrinth Dahas | Housekeeper | 544 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and grey skin. |
Constable Elebrindahel Hatch | Watchwoman | 149 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin. |
Elberde Rwennel Dahas | Housekeeper | 239 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
Eldinde Kathleen | Housekeeper | 547 | Female | Elf | She is an adult elf with brown eyes, black hair in a ponytail, and black skin. |
Elebrindiel Oumryaan | Shopkeep's Assistant | 353 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin. |
Elronir Raedreeth | Shopkeep's Apprentice | 32 | Male | Elf | He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin. |
Elwial Nimrodil Tortrde | Shopkeep's Assistant | 230 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin. |
Fingeth Amrophleg Mistrivvitan | Shopkeep | 230 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin. |
Idrilinnde Evaudang | 6 | Female | Elf | She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin. | |
Indisis Vannaas Dahas | Housekeeper | 381 | Female | Elf | She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin. |
Nerdanir Eiliri Evaudang | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin. |
Nimlothnna Llhath | Shopkeep's Apprentice | 19 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
Penlodlas Inglor Torngan | 566 | Male | Elf | He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin. | |
Threrm Celebdor Autumrynuth | Housekeeper | 468 | Male | Elf | He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
Tinuvoth Eilinedal Tortrde | Housekeeper | 105 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin. |
Family Tree
- Fingeth Amrophleg Mistrivvitan (♂/230) + Elwial Nimrodil Tortrde (♀/230/Fingeth's wife)
- Tinuvoth Eilinedal Tortrde (♀/105/Fingeth's daughter) + Constable Elebrindahel Hatch nee Alessarr (♀/149/Fingeth's daughter in-law)
- Penlodlas Inglor Torngan (♂/566/Fingeth's great-great-aunt's husband) + Celebrinth Dahas (♀/544/Fingeth's great-great-aunt)
- Indisis Vannaas Dahas (♀/381/Fingeth's cousin 2x removed) + Elebrindiel Oumryaan (♀/353/Fingeth's brother in-law's sister)
- Angreg Finarfinnor Torngan (♂/287/Fingeth's cousin 2x removed)
- Elberde Rwennel Dahas (♀/239/Fingeth's cousin 2x removed)
- Eldinde Kathleen nee Weston (♀/547/Fingeth's step-great-great-grandmother)
- Threrm Celebdor Autumrynuth (♂/468/Fingeth's great-great-uncle)
- Nerdanir Eiliri Evaudang (♀/190/Fingeth's sister) + Anduor Omber (♂/165/Fingeth's brother in-law)
- Idrilinnde Evaudang (♀/6/Fingeth's niece)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Candle of pristine darkness | uncommon | This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The candle is in pristine condition. | ||
1 | Negotiable | Cursed critters chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "security". The stick is long enough to write "security" 8 times. When you use the stick to write the command word, up to a dozen nearby small woodland creatures are attracted to the chalk. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Giving medal of navigation | uncommon | This medal was awarded for bravery defending Astrus. When polished, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After 100 days, the medal's property stops working. If the medal finds a new owner that has not owned it before, the property will work again. | ||
1 | Negotiable | Heavy wand of draconic tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. The wand feels unusually heavy, four times the weight of an average wand. | ||
1 | Negotiable | Humming glove of truesight | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. | ||
1 | Negotiable | Lavish quill of awareness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Lucky cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
1 | Negotiable | Poisonous crown of the calming king | uncommon | A smooth silver band, when placed upon the head you feel at peace. This property cannot be used again until after a long rest. After using the crown's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | Negotiable | Robust knock lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. | 2 lbs. | |
1 | 27 gp | 25 gp | Scroll of Healing Word | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. | |
1 | Negotiable | The light dice of chilling | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
1 | Negotiable | Xor's small symbol of darkvision | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The symbol is half the size of a typical symbol. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.