Fingeth's Magic Trinkets Emporium
798 year old Elf construction, medium sized
Location: Eldal Tortel
Owned by: Fingeth Amrophleg Mistrivvitan
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anduor Omber | Housekeeper | 165 | Male | Elf | He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin. |
Angreg Finarfinnor Torngan | Shopkeep's Assistant | 287 | Male | Elf | He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin. |
Celebrinth Dahas | Housekeeper | 544 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and grey skin. |
Constable Elebrindahel Hatch | Watchwoman | 149 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin. |
Elberde Rwennel Dahas | Housekeeper | 239 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
Eldinde Kathleen | Housekeeper | 547 | Female | Elf | She is an adult elf with brown eyes, black hair in a ponytail, and black skin. |
Elebrindiel Oumryaan | Shopkeep's Assistant | 353 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin. |
Elronir Raedreeth | Shopkeep's Apprentice | 32 | Male | Elf | He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin. |
Elwial Nimrodil Tortrde | Shopkeep's Assistant | 230 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin. |
Fingeth Amrophleg Mistrivvitan | Shopkeep | 230 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin. |
Idrilinnde Evaudang | 6 | Female | Elf | She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin. | |
Indisis Vannaas Dahas | Housekeeper | 381 | Female | Elf | She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin. |
Nerdanir Eiliri Evaudang | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin. |
Nimlothnna Llhath | Shopkeep's Apprentice | 19 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
Penlodlas Inglor Torngan | 566 | Male | Elf | He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin. | |
Threrm Celebdor Autumrynuth | Housekeeper | 468 | Male | Elf | He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
Tinuvoth Eilinedal Tortrde | Housekeeper | 105 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin. |
Family Tree
- Fingeth Amrophleg Mistrivvitan (♂/230) + Elwial Nimrodil Tortrde (♀/230/Fingeth's wife)
- Tinuvoth Eilinedal Tortrde (♀/105/Fingeth's daughter) + Constable Elebrindahel Hatch nee Alessarr (♀/149/Fingeth's daughter in-law)
- Penlodlas Inglor Torngan (♂/566/Fingeth's great-great-aunt's husband) + Celebrinth Dahas (♀/544/Fingeth's great-great-aunt)
- Indisis Vannaas Dahas (♀/381/Fingeth's cousin 2x removed) + Elebrindiel Oumryaan (♀/353/Fingeth's brother in-law's sister)
- Angreg Finarfinnor Torngan (♂/287/Fingeth's cousin 2x removed)
- Elberde Rwennel Dahas (♀/239/Fingeth's cousin 2x removed)
- Eldinde Kathleen nee Weston (♀/547/Fingeth's step-great-great-grandmother)
- Threrm Celebdor Autumrynuth (♂/468/Fingeth's great-great-uncle)
- Nerdanir Eiliri Evaudang (♀/190/Fingeth's sister) + Anduor Omber (♂/165/Fingeth's brother in-law)
- Idrilinnde Evaudang (♀/6/Fingeth's niece)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Annoying quill of gender | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The feather loudly shouts "The secret is meat!" when you use it's property. | |
1 | Negotiable | Book of Rust Monster disguise otterese poetry | uncommon | A book containing poetry written in otterese. If you read one of the poems aloud, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. | |
1 | Negotiable | Disappearing wand of darkness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away. | |
1 | Negotiable | Dull wrist bands of reminiscing | uncommon | This magical bracer is embossed with the command word, "equipment". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This bracer seems boring somehow. | |
1 | Negotiable | Fleek's poisonous book of blink tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the tickets's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | 101 - 500 gp | Pipes of the sewers | uncommon |
Requires attunement. You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. |
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1 | Negotiable | Sands of heavy fortune | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer. | |
1 | Negotiable | Small life saving lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. | 2 lbs. |
1 | Negotiable | The truthful dice of navigation | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the dice's property you cannot tell a deliberate lie for 1 hour. | |
1 | Negotiable | Warm shoe of mana | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.