Fingeth's Magic Trinkets Emporium
798 year old Elf construction, medium sized
Location: Eldal Tortel
Owned by: Fingeth Amrophleg Mistrivvitan
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Anduor Omber | Housekeeper | 165 | Male | Elf | He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin. |
| Angreg Finarfinnor Torngan | Shopkeep's Assistant | 287 | Male | Elf | He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin. |
| Celebrinth Dahas | Housekeeper | 544 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and grey skin. |
| Constable Elebrindahel Hatch | Watchwoman | 149 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin. |
| Elberde Rwennel Dahas | Housekeeper | 239 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
| Eldinde Kathleen | Housekeeper | 547 | Female | Elf | She is an adult elf with brown eyes, black hair in a ponytail, and black skin. |
| Elebrindiel Oumryaan | Shopkeep's Assistant | 353 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin. |
| Elronir Raedreeth | Shopkeep's Apprentice | 32 | Male | Elf | He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin. |
| Elwial Nimrodil Tortrde | Shopkeep's Assistant | 230 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin. |
| Fingeth Amrophleg Mistrivvitan | Shopkeep | 230 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin. |
| Idrilinnde Evaudang | 6 | Female | Elf | She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin. | |
| Indisis Vannaas Dahas | Housekeeper | 381 | Female | Elf | She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin. |
| Nerdanir Eiliri Evaudang | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin. |
| Nimlothnna Llhath | Shopkeep's Apprentice | 19 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
| Penlodlas Inglor Torngan | 566 | Male | Elf | He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin. | |
| Threrm Celebdor Autumrynuth | Housekeeper | 468 | Male | Elf | He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
| Tinuvoth Eilinedal Tortrde | Housekeeper | 105 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin. |
Family Tree
- Fingeth Amrophleg Mistrivvitan (♂/230) + Elwial Nimrodil Tortrde (♀/230/Fingeth's wife)
- Tinuvoth Eilinedal Tortrde (♀/105/Fingeth's daughter) + Constable Elebrindahel Hatch nee Alessarr (♀/149/Fingeth's daughter in-law)
- Penlodlas Inglor Torngan (♂/566/Fingeth's great-great-aunt's husband) + Celebrinth Dahas (♀/544/Fingeth's great-great-aunt)
- Indisis Vannaas Dahas (♀/381/Fingeth's cousin 2x removed) + Elebrindiel Oumryaan (♀/353/Fingeth's brother in-law's sister)
- Angreg Finarfinnor Torngan (♂/287/Fingeth's cousin 2x removed)
- Elberde Rwennel Dahas (♀/239/Fingeth's cousin 2x removed)
- Eldinde Kathleen nee Weston (♀/547/Fingeth's step-great-great-grandmother)
- Threrm Celebdor Autumrynuth (♂/468/Fingeth's great-great-uncle)
- Nerdanir Eiliri Evaudang (♀/190/Fingeth's sister) + Anduor Omber (♂/165/Fingeth's brother in-law)
- Idrilinnde Evaudang (♀/6/Fingeth's niece)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying belt of life saving | uncommon | This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The belt loudly shouts "The secret is income!" when you use it's property. | ||
| 1 | Negotiable | Hippogriff figurehead of dull darkness | uncommon | A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This figurehead seems boring somehow. | ||
| 1 | Negotiable | Lavish wand of chilling | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Over-sized quill of Hippogriff disguise | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The feather is twice as large as an average feather. | ||
| 1 | Negotiable | Poisonous glowing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "writing". The stick is long enough to write "writing" 8 times. When you use the stick to write the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the chalk's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Robust amber soothing fish | uncommon | A small fish carved of amber. A command word "temperature" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The fish cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | Sands of darkvision | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Solina's needy symbol of haste | uncommon | A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | The pristine wizard's hat of knock | uncommon | This wizard's hat has it's command word "year" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The hat is in pristine condition. | ||
| 1 | Negotiable | The warm dice of mana | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The dice is warm to the touch. | ||
| 1 | 14 gp | 12 gp | Trident of Lightning | uncommon |
A Martial Melee weapon. 1d6
slashing damage.
(Two-handed: 1d8
+ Piercing damage.)
Range: 5.
(Thrown: 20/60.)
Properties:
Thrown, Versatile, Magic
This Trident is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Trident when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Trident plus 4d6 lightning damage. The Trident's property can't be used again until the next dawn. In the meantime, the Trident can still be used as a magic weapon. |
4 lbs. |
| 1 | Negotiable | Unreliable crown of the melody king | uncommon | A smooth silver band, when placed upon the head it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the crown. This property cannot be used again until after a long rest. When the crown's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.