Fingeth's Magic Trinkets Emporium

798 year old Elf construction, medium sized

Location: Eldal Tortel

Owned by: Fingeth Amrophleg Mistrivvitan

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anduor Omber Housekeeper 165 Male Elf He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin.
Angreg Finarfinnor Torngan Shopkeep's Assistant 287 Male Elf He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin.
Celebrinth Dahas Housekeeper 544 Female Elf She is an adult elf with grey eyes, long styled strawberry hair, and grey skin.
Constable Elebrindahel Hatch Watchwoman 149 Female Elf She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin.
Elberde Rwennel Dahas Housekeeper 239 Female Elf She is an adult elf with brown eyes, long flowing black hair, and dark brown skin.
Eldinde Kathleen Housekeeper 547 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Elebrindiel Oumryaan Shopkeep's Assistant 353 Female Elf She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin.
Elronir Raedreeth Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin.
Elwial Nimrodil Tortrde Shopkeep's Assistant 230 Female Elf She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin.
Fingeth Amrophleg Mistrivvitan Shopkeep 230 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin.
Idrilinnde Evaudang 6 Female Elf She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin.
Indisis Vannaas Dahas Housekeeper 381 Female Elf She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin.
Nerdanir Eiliri Evaudang Shopkeep's Assistant 190 Female Elf She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin.
Nimlothnna Llhath Shopkeep's Apprentice 19 Female Elf She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin.
Penlodlas Inglor Torngan 566 Male Elf He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin.
Threrm Celebdor Autumrynuth Housekeeper 468 Male Elf He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin.
Tinuvoth Eilinedal Tortrde Housekeeper 105 Female Elf She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 115% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying quill of gender uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The feather loudly shouts "The secret is meat!" when you use it's property.
1 Negotiable Book of Rust Monster disguise otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest.
1 Negotiable Disappearing wand of darkness uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away.
1 Negotiable Dull wrist bands of reminiscing uncommon This magical bracer is embossed with the command word, "equipment". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This bracer seems boring somehow.
1 Negotiable Fleek's poisonous book of blink tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the tickets's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 101 - 500 gp Pipes of the sewers uncommon Requires attunement.

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
1 Negotiable Sands of heavy fortune uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.
1 Negotiable Small life saving lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. 2 lbs.
1 Negotiable The truthful dice of navigation uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the dice's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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