Fingeth's Magic Trinkets Emporium
798 year old Elf construction, medium sized
Location: Eldal Tortel
Owned by: Fingeth Amrophleg Mistrivvitan
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Anduor Omber | Housekeeper | 165 | Male | Elf | He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin. |
| Angreg Finarfinnor Torngan | Shopkeep's Assistant | 287 | Male | Elf | He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin. |
| Celebrinth Dahas | Housekeeper | 544 | Female | Elf | She is an adult elf with grey eyes, long styled strawberry hair, and grey skin. |
| Constable Elebrindahel Hatch | Watchwoman | 149 | Female | Elf | She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin. |
| Elberde Rwennel Dahas | Housekeeper | 239 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
| Eldinde Kathleen | Housekeeper | 547 | Female | Elf | She is an adult elf with brown eyes, black hair in a ponytail, and black skin. |
| Elebrindiel Oumryaan | Shopkeep's Assistant | 353 | Female | Elf | She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin. |
| Elronir Raedreeth | Shopkeep's Apprentice | 32 | Male | Elf | He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin. |
| Elwial Nimrodil Tortrde | Shopkeep's Assistant | 230 | Female | Elf | She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin. |
| Fingeth Amrophleg Mistrivvitan | Shopkeep | 230 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin. |
| Idrilinnde Evaudang | 6 | Female | Elf | She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin. | |
| Indisis Vannaas Dahas | Housekeeper | 381 | Female | Elf | She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin. |
| Nerdanir Eiliri Evaudang | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin. |
| Nimlothnna Llhath | Shopkeep's Apprentice | 19 | Female | Elf | She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin. |
| Penlodlas Inglor Torngan | 566 | Male | Elf | He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin. | |
| Threrm Celebdor Autumrynuth | Housekeeper | 468 | Male | Elf | He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
| Tinuvoth Eilinedal Tortrde | Housekeeper | 105 | Female | Elf | She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin. |
Family Tree
- Fingeth Amrophleg Mistrivvitan (♂/230) + Elwial Nimrodil Tortrde (♀/230/Fingeth's wife)
- Tinuvoth Eilinedal Tortrde (♀/105/Fingeth's daughter) + Constable Elebrindahel Hatch nee Alessarr (♀/149/Fingeth's daughter in-law)
- Penlodlas Inglor Torngan (♂/566/Fingeth's great-great-aunt's husband) + Celebrinth Dahas (♀/544/Fingeth's great-great-aunt)
- Indisis Vannaas Dahas (♀/381/Fingeth's cousin 2x removed) + Elebrindiel Oumryaan (♀/353/Fingeth's brother in-law's sister)
- Angreg Finarfinnor Torngan (♂/287/Fingeth's cousin 2x removed)
- Elberde Rwennel Dahas (♀/239/Fingeth's cousin 2x removed)
- Eldinde Kathleen nee Weston (♀/547/Fingeth's step-great-great-grandmother)
- Threrm Celebdor Autumrynuth (♂/468/Fingeth's great-great-uncle)
- Nerdanir Eiliri Evaudang (♀/190/Fingeth's sister) + Anduor Omber (♂/165/Fingeth's brother in-law)
- Idrilinnde Evaudang (♀/6/Fingeth's niece)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying medal of awareness | uncommon | This medal was awarded for bravery defending Tesmela. When polished, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The medal loudly shouts "The secret is world!" when you use it's property. | ||
| 1 | Negotiable | Caspio's pristine symbol of calming | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you feel at peace. This property cannot be used again until after a long rest. The symbol is in pristine condition. | ||
| 1 | Negotiable | Concealable crown of the warming king | uncommon | A smooth silver band, when placed upon the head the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Disappearing shoe of soothing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the shoe goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Giving gender chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "communication". The stick is long enough to write "communication" 7 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Heavy chilling lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The lute feels unusually heavy, four times the weight of an average lute. | 2 lbs. | |
| 1 | Negotiable | Humming fireworks of critters | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Lavish silver haste penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Light quill of melody | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the feather. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Rust Monster figurehead of subtle knock | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The figurehead is hidden from detect magic. | ||
| 1 | Negotiable | Sands of over-sized darkvision | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The timer is twice as large as an average timer. | ||
| 1 | 17 gp | 15 gp | Scroll of Eldritch Blast | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. | |
| 1 | Negotiable | The cursed duck of darkness | uncommon | A duck made of cloth and leather. When squeezed, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Warm glove of Cockatrice disguise | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The glove is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.