Turgher's Apothecary

788 year old Elf construction, small sized

Location: Nerdanan

Owned by: Turgher the Second

A small half-timbered house with a thatched roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Caran Housekeeper 84 Male Elf He is an adolescent elf with blue eyes, short curly white hair, and light brown skin.
Eilinis Arch-Druid's Apprentice 36 Female Elf She is an adolescent elf with grey eyes, long auburn hair with a fringe cut, and grey skin.
Elbeil the Second Arch-Druid's Apprentice 91 Female Elf She is an adolescent elf with orange eyes, brown hair in a bun, and medium brown skin.
Emelil the First Housekeeper 343 Female Elf She is an adult elf with grey eyes, dark-brown hair in a pigtails, and light brown skin.
Emeloth the Second Arch-Druid's Apprentice 57 Female Elf She is an adolescent elf with grey eyes, long styled red hair, and light pink skin.
Mablmil Miranna Housekeeper 220 Male Elf He is an adult elf with copper eyes, short dark-brown hair in a side parting, a clean shaven face, and medium brown skin.
Nerdaneth the Second 5 Female Elf She is an elf child with brown eyes, black hair in a pigtails, and black skin.
Turgher the Second Arch-Druid 341 Male Elf He is an adult elf with grey eyes, long dyed dark-brown hair with a fringe cut, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 117% of their base value.

Available Price Value Item Rarity Description
2 490 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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