Honor's Apothecary

195 year old Human construction, small sized

Location: Ryworth

Owned by: Honor Stanton

A 7th Century brick house with an yellow door. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Christiania Burk Arch-Druid's Apprentice 14 Female Human She is an adolescent human with amber eyes, long flowing strawberry hair, and light brown skin.
Guy Stanton Housekeeper 31 Male Human He is an adult human with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.
Honor Stanton Arch-Druid 57 Female Human She is an elderly human with amber eyes, short strawberry and grey streaked hair, and light pink skin.
Jesse Stanton Housekeeper 21 Male Human He is an adult human with brown eyes, very short dark-brown hair, a clean shaven face, and medium brown skin.
Wilson Stanton 61 Male Human He is an elderly human with brown eyes, silver hair in a ponytail, a clean shaven face, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 120% of their base value.

Available Price Value Item Rarity Description
3 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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