Rupert's Emporium
43 year old Human construction, medium sized
Location: Port Walbrook
Owned by: Rupert Pool
A brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Arthurus Pool | Shopkeep | 38 | Male | Human | He is an adult human with amber eyes, a shaved head, a big bushy beard, and olive skin. |
| Dorothea Pool | Housekeeper | 41 | Female | Human | She is an adult human with green eyes, scruffy light-brown hair, and light brown skin. |
| Herman Pool | 7 | Male | Human | He is a human child with amber eyes, short strawberry hair, and olive skin. | |
| Johnson Pool | 11 | Male | Human | He is a human child with green eyes, shoulder-length light-brown hair, and olive skin. | |
| Kathryn Pool | 4 | Female | Human | She is a human child with amber eyes, shoulder-length strawberry hair, and light pink skin. | |
| Otto Pool | 8 | Male | Human | He is a human child with green eyes, very short light-brown hair, and olive skin. | |
| Rupert Pool | Housekeeper | 17 | Male | Human | He is an adolescent human with green eyes, a light-brown quiff, and light pink skin. |
Family Tree
- Dorothea Pool nee Elder (♀/41/Rupert's mother) + Arthurus Pool (♂/38/Rupert's father)
- Rupert Pool (♂/17)
- Johnson Pool (♂/11/Rupert's brother)
- Otto Pool (♂/8/Rupert's brother)
- Herman Pool (♂/7/Rupert's brother)
- Kathryn Pool (♀/4/Rupert's sister)
Items for sale
At this location, items are priced between 83% and 110% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 46 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 14 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 5 gp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 3 | 11 gp | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 4 | 5 gp 1 sp | 5 gp | Perfume (vial) | ||
| 3 | 6 cp | 5 cp | Piton | ¼ lb. | |
| 2 | 4 sp 6 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |