Banks' Magic Trinkets Emporium
101 year old Human construction, small sized
Location: Port Walbrook
Owned by: Gimer Banks
A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caroline Cook | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin. |
| Colin Cox the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin. |
| Edwin Banks | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin. |
| Gimer Banks | Shopkeep | 65 | Male | Human | He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin. |
| Ricardus Banks | Housekeeper | 43 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Gimer Banks (♂/65)
- Ricardus Banks (♂/43/Gimer's son) + Edwin Banks nee Dickenson (♂/38/Gimer's son in-law)
Items for sale
At this location, items are priced between 88% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Cold purse of darkness | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch is cold to the touch. | ||
| 1 | Negotiable | Concealable amber kobold tongue fish | uncommon | A small fish carved of amber. A command word "truth" is scratched on the design. If you speak the word, you can speak and understand kobold for the next day. This property cannot be used again until after a long rest. When the fish is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Dull book of Mimic disguise giant poetry | uncommon | A book containing poetry written in giant. If you read one of the poems aloud, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This book seems boring somehow. | ||
| 1 | Negotiable | Fleek's cursed book of darkvision tickets | uncommon | A small leather bound booklet contains 3 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Giving silver haste penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the coin's property stops working. If the coin finds a new owner that has not owned it before, the property will work again. | ||
| 1 | 32 gp | 32 gp | Longsword +1 | uncommon |
A Martial Melee weapon. 1d8
+ 1 slashing damage.
(Two-handed: 1d10
+ 1 Slashing damage.)
Range: 5.
Properties:
Versatile, Magic
You have a +1 bonus to your attack and damage when wielding this Longsword. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
| 1 | Negotiable | Robust belt of soothing | uncommon | This leather belt is embossed with runes. When removed you regain 1d4 hit-points. This property cannot be used again until after a long rest. The belt cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | The annoying dice of blink | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is history!" when you use it's property. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.