Banks' Magic Trinkets Emporium

101 year old Human construction, small sized

Location: Port Walbrook

Owned by: Gimer Banks

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caroline Cook Shopkeep's Apprentice 14 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Colin Cox the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin.
Edwin Banks Housekeeper 38 Male Human He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin.
Gimer Banks Shopkeep 65 Male Human He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin.
Ricardus Banks Housekeeper 43 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 106% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying pebble of halfling tongue uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The pebble loudly shouts "The secret is world!" when you use it's property.
1 Negotiable Candle of poisonous darkvision uncommon This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust purse of navigation uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means.
1 46 gp 52 gp Scimitar +1 uncommon A Martial Melee weapon. 1d6 + 1 slashing damage. Range: 5. Properties: Finesse, Light, Magic

You have a +1 bonus to your attack and damage when wielding this Scimitar.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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