Banks' Magic Trinkets Emporium

101 year old Human construction, small sized

Location: Port Walbrook

Owned by: Gimer Banks

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caroline Cook Shopkeep's Apprentice 14 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Colin Cox the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin.
Edwin Banks Housekeeper 38 Male Human He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin.
Gimer Banks Shopkeep 65 Male Human He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin.
Ricardus Banks Housekeeper 43 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 106% of their base value.

Available Price Item Rarity Description Weight
1 101 - 500 gp Bracers of archery uncommon Requires attunement.

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
1 Negotiable Fleek's heavy book of darkvision tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets.
1 Negotiable Giving wand of Worg disguise uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again.
1 Negotiable Needy giant tongue lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand giant for the next day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.
1 Negotiable The cold duck of truesight uncommon A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck is cold to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback