Banks' Magic Trinkets Emporium
101 year old Human construction, small sized
Location: Port Walbrook
Owned by: Gimer Banks
A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caroline Cook | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin. |
| Colin Cox the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin. |
| Edwin Banks | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin. |
| Gimer Banks | Shopkeep | 65 | Male | Human | He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin. |
| Ricardus Banks | Housekeeper | 43 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Gimer Banks (♂/65)
- Ricardus Banks (♂/43/Gimer's son) + Edwin Banks nee Dickenson (♂/38/Gimer's son in-law)
Items for sale
At this location, items are priced between 88% and 106% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Fleek's disappearing book of melody tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the tickets goes missing the next time it is stowed away. |
| 1 | Negotiable | Giving wand of knock | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the wand's property stops working. If the wand finds a new owner that has not owned it before, the property will work again. |
| 1 | 101 - 500 gp | Lantern of revealing | uncommon | While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
| 1 | Negotiable | Light medal of gender | uncommon | This medal was awarded for bravery defending Kestiobar. When polished, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
| 1 | Negotiable | Lucky cup of chilling | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Purse of soothing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. |
| 1 | Negotiable | The robust wizard's hat of darkvision | uncommon | This wizard's hat has it's command word "music" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.