Banks' Magic Trinkets Emporium
101 year old Human construction, small sized
Location: Port Walbrook
Owned by: Gimer Banks
A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caroline Cook | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin. |
| Colin Cox the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin. |
| Edwin Banks | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin. |
| Gimer Banks | Shopkeep | 65 | Male | Human | He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin. |
| Ricardus Banks | Housekeeper | 43 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin. |
Family Tree
- Gimer Banks (♂/65)
- Ricardus Banks (♂/43/Gimer's son) + Edwin Banks nee Dickenson (♂/38/Gimer's son in-law)
Items for sale
At this location, items are priced between 88% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of concealable fortune | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Cursed pebble of darkvision | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | 11 gp | 12 gp | Handaxe of Lightning | uncommon |
A Simple Melee weapon. 1d6
slashing damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Light, Thrown, Monk, Magic
This Handaxe is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Handaxe when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Handaxe plus 4d6 lightning damage. The Handaxe's property can't be used again until the next dawn. In the meantime, the Handaxe can still be used as a magic weapon. |
2 lbs. |
| 1 | Negotiable | Sands of annoying instant party | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The timer loudly shouts "The secret is definition!" when you use it's property. | ||
| 1 | Negotiable | Small wrist bands of soothing | uncommon | This magical bracer is embossed with the command word, "way". When spoken by the wearer, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The bracer is half the size of a typical bracer. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.