Banks' Magic Trinkets Emporium

101 year old Human construction, small sized

Location: Port Walbrook

Owned by: Gimer Banks

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caroline Cook Shopkeep's Apprentice 14 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Colin Cox the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, strawberry hair worn in a rounded bowl cut, and olive skin.
Edwin Banks Housekeeper 38 Male Human He is an adult human with amber eyes, short curly auburn hair, a goatee, and olive skin.
Gimer Banks Shopkeep 65 Male Human He is an elderly human with green eyes, dyed green hair in a ponytail, a full beard, and light pink skin.
Ricardus Banks Housekeeper 43 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 106% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Fleek's cold book of awareness tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The tickets is cold to the touch.
1 Negotiable Humming book of truesight orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The book makes a very slight humming sound at all times.
1 Negotiable Light quill of calming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 710 gp 802 gp Mithral Breastplate uncommon Medium armour. Base AC: 14 + Dex modifier (max 2).

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
20 lbs.
1 Negotiable Sands of annoying darkvision uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The timer loudly shouts "The secret is idea!" when you use it's property.
1 Negotiable Small wand of haste uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The wand is half the size of a typical wand.
1 Negotiable Truthful shoe of Minotaur disguise uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a magical illusion disguises you as a Minotaur for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the shoe's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm belt of fortune uncommon This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The belt is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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