Oldtook's Magical Apothecary

189 year old Elf construction, small sized

Location: Launcesforth

Owned by: Voronmil Oldtook

A historic 7th Century half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Edmond Durotce Servant 367 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and black skin.
Eledaiiel Batten 3 Female Elf She is an elf child with brown eyes, shoulder-length dark-brown hair, and dark brown skin.
Gildofin Oldtook 18 Male Elf He is an elf child with brown eyes, short brown hair in a side parting, and medium brown skin.
Rinddal Batten Housekeeper 205 Female Elf She is an adult elf with brown eyes, long styled dark-brown hair, and medium brown skin.
Voronmil Oldtook Arch-Druid 173 Male Elf He is an adult elf with brown eyes, a horseshoe of dyed dark-brown hair, a clean shaven face, and dark brown skin.
Ziep Meadowwaee Arch-Druid's Apprentice 30 Female Elf She is an adolescent elf with grey eyes, red hair in a ponytail, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 112% and 116% of their base value.

Available Price Value Item Rarity Description
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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